DocumentCode :
663833
Title :
Dynamic search on the GPU
Author :
Kapadia, Mubbasir ; Garcia, Francisco ; Boatright, Cory D. ; Badler, Norman I.
Author_Institution :
Univ. of Pennsylvania, Philadelphia, PA, USA
fYear :
2013
fDate :
3-7 Nov. 2013
Firstpage :
3332
Lastpage :
3337
Abstract :
Path finding is a fundamental, yet computationally expensive problem in robotics navigation. Often times, it is necessary to sacrifice optimality to find a feasible plan given a time constraint due to the search complexity. Dynamic environments may further invalidate current computed plans, requiring an efficient planning strategy that can repair existing solutions. This paper presents a massively parallelized wavefront-based approach to path planning, running on the GPU, that can efficiently repair plans to accommodate world changes and agent movement, without having to restart the wavefront propagation process. In addition, we introduce a termination condition which ensures the minimum number of GPU iterations while maintaining strict optimality constraints on search graphs with non-uniform costs.
Keywords :
computational complexity; graph theory; graphics processing units; mobile robots; parallel processing; path planning; search problems; GPU; GPU iterations; computationally expensive problem; dynamic environments; dynamic search; optimality constraints; parallelized wavefront-based approach; path finding; planning strategy; robotics navigation; search complexity; search graphs; termination condition; time constraint; wavefront propagation process; Graphics processing units; Heuristic algorithms; Kernel; Maintenance engineering; Navigation; Path planning; Planning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on
Conference_Location :
Tokyo
ISSN :
2153-0858
Type :
conf
DOI :
10.1109/IROS.2013.6696830
Filename :
6696830
Link To Document :
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