DocumentCode
663833
Title
Dynamic search on the GPU
Author
Kapadia, Mubbasir ; Garcia, Francisco ; Boatright, Cory D. ; Badler, Norman I.
Author_Institution
Univ. of Pennsylvania, Philadelphia, PA, USA
fYear
2013
fDate
3-7 Nov. 2013
Firstpage
3332
Lastpage
3337
Abstract
Path finding is a fundamental, yet computationally expensive problem in robotics navigation. Often times, it is necessary to sacrifice optimality to find a feasible plan given a time constraint due to the search complexity. Dynamic environments may further invalidate current computed plans, requiring an efficient planning strategy that can repair existing solutions. This paper presents a massively parallelized wavefront-based approach to path planning, running on the GPU, that can efficiently repair plans to accommodate world changes and agent movement, without having to restart the wavefront propagation process. In addition, we introduce a termination condition which ensures the minimum number of GPU iterations while maintaining strict optimality constraints on search graphs with non-uniform costs.
Keywords
computational complexity; graph theory; graphics processing units; mobile robots; parallel processing; path planning; search problems; GPU; GPU iterations; computationally expensive problem; dynamic environments; dynamic search; optimality constraints; parallelized wavefront-based approach; path finding; planning strategy; robotics navigation; search complexity; search graphs; termination condition; time constraint; wavefront propagation process; Graphics processing units; Heuristic algorithms; Kernel; Maintenance engineering; Navigation; Path planning; Planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on
Conference_Location
Tokyo
ISSN
2153-0858
Type
conf
DOI
10.1109/IROS.2013.6696830
Filename
6696830
Link To Document