• DocumentCode
    663833
  • Title

    Dynamic search on the GPU

  • Author

    Kapadia, Mubbasir ; Garcia, Francisco ; Boatright, Cory D. ; Badler, Norman I.

  • Author_Institution
    Univ. of Pennsylvania, Philadelphia, PA, USA
  • fYear
    2013
  • fDate
    3-7 Nov. 2013
  • Firstpage
    3332
  • Lastpage
    3337
  • Abstract
    Path finding is a fundamental, yet computationally expensive problem in robotics navigation. Often times, it is necessary to sacrifice optimality to find a feasible plan given a time constraint due to the search complexity. Dynamic environments may further invalidate current computed plans, requiring an efficient planning strategy that can repair existing solutions. This paper presents a massively parallelized wavefront-based approach to path planning, running on the GPU, that can efficiently repair plans to accommodate world changes and agent movement, without having to restart the wavefront propagation process. In addition, we introduce a termination condition which ensures the minimum number of GPU iterations while maintaining strict optimality constraints on search graphs with non-uniform costs.
  • Keywords
    computational complexity; graph theory; graphics processing units; mobile robots; parallel processing; path planning; search problems; GPU; GPU iterations; computationally expensive problem; dynamic environments; dynamic search; optimality constraints; parallelized wavefront-based approach; path finding; planning strategy; robotics navigation; search complexity; search graphs; termination condition; time constraint; wavefront propagation process; Graphics processing units; Heuristic algorithms; Kernel; Maintenance engineering; Navigation; Path planning; Planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on
  • Conference_Location
    Tokyo
  • ISSN
    2153-0858
  • Type

    conf

  • DOI
    10.1109/IROS.2013.6696830
  • Filename
    6696830