• DocumentCode
    664006
  • Title

    Accelerating optimization-based haptic rendering by parallel quadratic programming method

  • Author

    Ge Yu ; Dangxiao Wang ; Yuru Zhang

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • fYear
    2013
  • fDate
    3-7 Nov. 2013
  • Firstpage
    4499
  • Lastpage
    4504
  • Abstract
    It is a challenging problem to achieve fast and realistic six degree-of-freedom (DOF) haptic simulation of scenarios involving large number of multi-region contacts. In this paper, we propose an optimization-based constrained method enhanced by parallel quadratic programming to solve the rendering problem. Hierarchical sphere-tree models are used to represent the moving haptic tool and its surrounding static objects. Given a moving graphic tool as the avatar of the haptic tool in the virtual environment, we compute its quasi-static motion by solving a configuration-based optimization. Instead of using traditional active-set method, we transform the original optimization problem into its dual problem and solve the optimum about the graphic tool using a parallel quadratic programming method. Our algorithm has been implemented with a 6-DoF Phantom Premium 3.0. We validate the proposed algorithm in several benchmarks involving complex, large-region contacts. The results demonstrate that the proposed method can achieve a two to three times speed improvement than the active-set method. A further speed-up for haptic rendering may be achieved by the parallel implementation on parallel processor such as graphic processing units.
  • Keywords
    graphics processing units; quadratic programming; rendering (computer graphics); set theory; trees (mathematics); virtual reality; 6-DoF Phantom Premium 3.0; configuration-based optimization; graphic processing units; haptic tool avatar; hierarchical sphere-tree models; moving graphic tool; optimization-based constrained method; optimization-based haptic rendering; parallel quadratic programming method; six degree-of-freedom haptic simulation; virtual environment; Force; Haptic interfaces; Quadratic programming; Rendering (computer graphics); Torque;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on
  • Conference_Location
    Tokyo
  • ISSN
    2153-0858
  • Type

    conf

  • DOI
    10.1109/IROS.2013.6697003
  • Filename
    6697003