Title :
f.Gaze — Focus on gaze animation for autonomous virtual human characters
Author :
Bode, C. ; Dubbick, Bernhard ; Bremer, Thomas ; Strippgen, David ; Strippgen, Simone
Abstract :
The advances in interactive realtime animation do not match the realistic visuals synthesized by modern hardware. We investigate if the liveliness of interactive virtual characters may be enhanced by a more detailed gaze animation compared to current games. We propose a modified inverse kinematics scheme, that we use to adapt motion capture animation to a specific situation.
Keywords :
computer animation; image motion analysis; autonomous virtual human character; gaze animation; interactive realtime animation; interactive virtual character; modified inverse kinematics scheme; motion capture animation; Animation; Bismuth; Bones; Games; Joints; Torso; Visualization;
Conference_Titel :
Consumer Electronics ?? Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on
Conference_Location :
Berlin
Print_ISBN :
978-1-4799-1411-1
DOI :
10.1109/ICCE-Berlin.2013.6698047