DocumentCode
668483
Title
Can STEM education take advantage of massively multiplayers online competitions?
Author
Longo, Antonella ; Bochicchio, Mario A. ; Bernardo, Antonio
Author_Institution
Dept. of Eng. for Innovation, Univ. of Salento, Lecce, Italy
fYear
2013
fDate
18-20 Sept. 2013
Firstpage
36
Lastpage
41
Abstract
Collaborative learning can provide remarkable support to the efficacy of teaching Science, Technologies, Engineering and Mathematics (STEM). Collaboration, indeed, is essential to reinforce the interaction among learners and to foster active learning and comprehension construction in the student. In the social setting of a collaborative learning experience the learner interacts directly with the instructor and with the other actors, and these interactions can guide interpretation and construction of concepts. To test these assumptions on the field, in 2008 we created a platform and a format for Massive Multiplayer Online Competitions (MMOCs), able to support large groups of students (25 to 250 teams with 500 to 10.000 players at a time). In the last five years the platform has been used in 2 national editions of MatematiCup and 5 editions of EcologicaCup, for the Italian secondary schools. MatematiCup and EcologicaCup have the primary objective to encourage young people´s interest in mathematics and sciences, to experience how to participate in the network, to propose new solutions to the logistical problems associated to large students´ competitions, to spread the use of new technologies and to analyze a new form of collaborative and participatory Internet. The paper describes the proposed format and the main results of this experience.
Keywords
Internet; computer aided instruction; computer games; engineering computing; engineering education; groupware; mathematics computing; natural sciences computing; EcologicaCup; Italian secondary schools; MatematiCup; STEM education; active learning; collaborative Internet; collaborative learning; logistical problems; massively multiplayers online competitions; participatory Internet; science-technologies-engineering-and-mathematics; student comprehension construction; Collaboration; Computers; Educational institutions; Games; Internet; Mathematics; Collaborative Environments & Tools; Contents and Tools; Labs; Online Experimentation; STEM Innovation; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Experiment@ International Conference (exp.at'13), 2013 2nd
Conference_Location
Coimbra
Type
conf
DOI
10.1109/ExpAt.2013.6703026
Filename
6703026
Link To Document