DocumentCode :
668871
Title :
The research of parallel-light shadow map of 3D scene
Author :
Zhang Qianyun
Author_Institution :
Inst. of Instrum. Sci. & Eng., Southeast Univ., Nanjing, China
fYear :
2013
fDate :
20-22 Nov. 2013
Firstpage :
707
Lastpage :
709
Abstract :
Shadow is an important visual cue in 3D scene, which provides the information about spatial relations among objects and the information of light sources. The current research on real-time shadow generation which is important for multimedia system mainly concentrated on the point-light shadow map (traditional SM). Due to the rapid development of computer vision, the traditional point-light shading effect has been unable to meet the diversity and high simulation requirements. While parallel-light shading have become the focus of study and research reasonably. Aimed at this topic, this paper suggests an improved shadow map algorithm aimed at realizing shadows of parallel light, which will guarantee not only the convenience but also the rendering rate.
Keywords :
multimedia computing; rendering (computer graphics); 3D scene; computer vision; multimedia system; parallel-light shading; parallel-light shadow map; point-light shadow map; real-time shadow generation; rendering rate; spatial relations; visual cue; Color; Light sources; Lighting; Rendering (computer graphics); Three-dimensional displays; Visualization; 3D scene; Multimedia; Parallel light; Point light; Shadow Map;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics, Communications and Networks (CECNet), 2013 3rd International Conference on
Conference_Location :
Xianning
Print_ISBN :
978-1-4799-2859-0
Type :
conf
DOI :
10.1109/CECNet.2013.6703429
Filename :
6703429
Link To Document :
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