DocumentCode :
671108
Title :
Temporally consistent adaptive depth map preprocessing for view synthesis
Author :
Koppel, M. ; Ben Makhlouf, Mehdi ; Muller, Mathias ; Ndjiki-Nya, P.
Author_Institution :
Image Commun. Group, Tech. Univ. of Berlin, Berlin, Germany
fYear :
2013
fDate :
17-20 Nov. 2013
Firstpage :
1
Lastpage :
6
Abstract :
In this paper, a novel Depth Image-based Rendering (DIBR) method, which generates virtual views from a video sequence and its associated Depth Maps (DMs), is presented. The proposed approach is especially designed to close holes in extrapolation scenarios, where only one original camera is available or the virtual view is placed outside the range of a set of original cameras. In such scenarios, large image regions become uncovered in the virtual view and need to be filled in a visually pleasing way. In order to handle such disocclussions, a depth preprocessing method is proposed, which is applied prior to 3-D image warping. As a first step, adaptive cross-trilateral median filtering is used to align depth discontinuities in the DM to color discontinuities in the textured image and to further reduce estimation errors in the DM. Then, a temporally consistent and adaptive asymmetric smoothing filter is designed and subsequently applied to the DM. The filter is adaptively weighted in such a way that only the DM regions that may reveal uncovered areas are filtered. Thus, strong distortions in other parts of the virtual textured image are prevented. By smoothing the depth map image, objects are slightly distorted and disocclusions in the virtual view are completely or partially covered. The proposed method shows considerable objective and subjective gains compared to the state-of-the-art one.
Keywords :
cameras; image colour analysis; image sequences; image texture; median filters; rendering (computer graphics); video signal processing; 3D image warping; DIBR method; adaptive asymmetric smoothing filter; adaptive cross-trilateral median filtering; camera range; color discontinuity; depth discontinuity alignment; depth image-based rendering method; depth map image; estimation error reduction; extrapolation scenario; image region; temporally-consistent adaptive depth map preprocessing method; video sequence; view synthesis; virtual textured image; virtual view genertaion; Cameras; Geometry; Image color analysis; Image edge detection; Kernel; Rendering (computer graphics); Smoothing methods; 3-D Video (3DV); Adaptive Asymmetric Gaussian Filtering; Adaptive Cross-Trilateral Median Filtering; Depth Image-based Rendering (DIBR);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visual Communications and Image Processing (VCIP), 2013
Conference_Location :
Kuching
Print_ISBN :
978-1-4799-0288-0
Type :
conf
DOI :
10.1109/VCIP.2013.6706436
Filename :
6706436
Link To Document :
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