DocumentCode :
676788
Title :
Ship wakes 3D simulation based on OSG
Author :
Tian Ma ; Jianguo Huang ; Qunfei Zhang
Author_Institution :
Coll. of Comput. Sci. & Technol., Xi´an Univ. of Sci. & Technol., Xi´an, China
fYear :
2013
fDate :
22-25 Oct. 2013
Firstpage :
1
Lastpage :
3
Abstract :
In 3D real-time simulation system of ocean scene, ship wakes´ effect is important. Based on the dispersive nature of deepwater surface wave, particle system´s movement models of bow wake were built. Stern wake´s shape-like particle system model was built according to its field angle´s distance-width formula. Then the two models were realized through OSG particle system on VS2010 platform. The application results show that this two methods have better 3D display effect and rendering efficiency.
Keywords :
digital simulation; flow simulation; geophysics computing; graph theory; ocean waves; rendering (computer graphics); ships; surface waves (fluid); wakes; 3D display effect; 3D real-time simulation system; OSG particle system; VS2010 platform; bow wake; deepwater surface wave dispersive nature; field angle distance-width formula; ocean scene; open scene graph; particle system movement model; rendering; ship wake effect; ship wakes 3D simulation; stern wake shape-like particle system model; Computational modeling; Educational institutions; Marine vehicles; Real-time systems; Sea surface; Surface waves; Three-dimensional displays; 3D Visual simulation; open scene graph(OSG); particle system; ship wakes;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
TENCON 2013 - 2013 IEEE Region 10 Conference (31194)
Conference_Location :
Xi´an
ISSN :
2159-3442
Print_ISBN :
978-1-4799-2825-5
Type :
conf
DOI :
10.1109/TENCON.2013.6719053
Filename :
6719053
Link To Document :
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