DocumentCode :
678098
Title :
A Game Theoretic Approach to Service Discovery and Selection
Author :
Yi Chen ; Khoussainov, Bakh ; Xinfeng Ye
Author_Institution :
Dept. of Comput. Sci., Auckland Univ., Auckland, New Zealand
fYear :
2013
fDate :
13-16 Oct. 2013
Firstpage :
4072
Lastpage :
4079
Abstract :
The concept of cloud computing is changing the way that many industries conduct their businesses. In some industries, distributed resources are clustered together to form a cloud of services. Clients can establish business relationship with the service providers in a service cloud. In practice, businesses would like to build long term and stable business relationship with their business partners. In game theory, it is well known that, to build a stable relationship, both partners must benefit from the relationship. This paper proposed a game theoretic approach to solve the service selection problem. The scheme builds a custom reach ability game according to the business workflows and the business preferences of the client and the service provider. If a solution can be found in the game, it means (a) the functional requirements of the client is satisfied by the service provider, and (b) the business preferences of the client and the service provider can both be satisfied. That is, the client and the service provider can form a stable business relationship.
Keywords :
business data processing; cloud computing; game theory; reachability analysis; business workflows; client business preferences; cloud computing; game theoretic approach; reachability game; service discovery; service provider; service selection; Cloud computing; Compounds; Game theory; Games; Industries; Materials; reachability game; service discovery;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on
Conference_Location :
Manchester
Type :
conf
DOI :
10.1109/SMC.2013.695
Filename :
6722448
Link To Document :
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