DocumentCode
679986
Title
The oval sphere vs. the flat canvas
Author
Yong Liu
Author_Institution
Univ. of Auckland, Auckland, New Zealand
fYear
2013
fDate
3-5 Dec. 2013
Firstpage
1
Lastpage
8
Abstract
3D cinema is heading towards self-sufficient maturity both technically and aesthetically. In this paper, I will undertake a comparative analysis of the distinctions between 3D and 2D cinema based on a correlation between techniques of production and perceptual physiologies. Moreover, with reference to Siegfried Kracauer´s classic remark about cinematic ontology that “the nature of film is the redemption of physical reality” (1961), I will argue for 3D´s greater ability to retrieve “physical reality” than 2D cinema through ontological comparisons between the two media. I will further elicit aesthetic values for 3D cinema based on the above argument and illustrate the grounds of artistic differentiation between 3D and 2D visuality and viscerality by comparing the extreme slow motion aesthetics utilised in brutally violent scenes in Dredd 3D (2012) with those in the 2D film Killing Them Softly (2012).
Keywords
image reconstruction; stereo image processing; three-dimensional displays; visual perception; 2D cinema; 2D visuality; 3D cinema; 3D visuality; Dredd 3D; Killing Them Softly; Siegfried Kracauer; aesthetic values; artistic differentiation; cinematic ontology; flat canvas; ontological comparisons; oval sphere; perceptual physiologies; physical reality; production physiologies; slow motion aesthetics; viscerality; Bars; Cameras; Motion pictures; Stereo image processing; Storms; Three-dimensional displays; Visualization; (re)constructed physical reality; 3D stereoscopic aesthetics; 3D visuality; Siegfried Kracauer; binocular vision; plasticity; scalability; viscerality; volumetric;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Imaging (IC3D), 2013 International Conference on
Conference_Location
Lie??ge
Type
conf
DOI
10.1109/IC3D.2013.6732074
Filename
6732074
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