DocumentCode :
681281
Title :
3D sound rendering for virtual environments with octree
Author :
Junwei He ; Mengyao Zhu ; Chengcun Gu
Author_Institution :
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear :
2013
fDate :
19-20 Aug. 2013
Firstpage :
153
Lastpage :
156
Abstract :
In this paper, we present a 3D sound rendering system with octree to simulate the virtual sound of virtual environments. Our system uses ray tracing method for sound propagation from a source to a listener, but just for specular reflections now. In order to accelerate our system, we use an octree to simplify the scene objects before the sound propagation. This can decrease the intersection times in the sound propagation. According to compare different accelerate algorithms for ray tracing with the render time, the total number of ray-triangles tests, ray-triangle intersections and ray-volumes tests, it is proved that octree can have a short rendering time. Finally we use the octree in our system to render a 3D sound of virtual environment.
Keywords :
octrees; ray tracing; rendering (computer graphics); virtual reality; 3D sound rendering system; octree; ray tracing method; ray-triangle intersections; ray-triangles tests; ray-volumes tests; sound propagation; virtual environments; virtual sound simulation; Acoustics Simulation; Octree and Sound; Ray Tracing;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Smart and Sustainable City 2013 (ICSSC 2013), IET International Conference on
Conference_Location :
Shanghai
Electronic_ISBN :
978-1-84919-707-6
Type :
conf
DOI :
10.1049/cp.2013.1966
Filename :
6737802
Link To Document :
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