DocumentCode
681315
Title
Simulation of combined head and room impulse response based on sound ray tracing in frequency domain
Author
Junwei He ; Mengyao Zhu
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear
2013
fDate
19-20 Aug. 2013
Firstpage
361
Lastpage
365
Abstract
With the requirement of auditory and rendering in virtual environments, the sound field reproduction of room acoustics is significantly in demand. In this paper, we propose a geometrical ray tracing method in frequency to simulate combined head and room impulse response (CHRIR) as an alternative to simulate room impulse (RIR) and head-related transfer function (HRTF) separately. We adopt KEMAR mannequin with approximate size to simulate CHRIR in an enclosure room. And we implement the simulation of CHRIR in Unity 3D which takes charge of constructing or loading the designed model and performing the CHRIR simulations. Finally, auralization in room acoustics is created by the convolution of an anechoic audio signal with the simulated CHRIR.
Keywords
architectural acoustics; audio signal processing; frequency-domain analysis; geometry; ray tracing; rendering (computer graphics); transient response; virtual reality; CHRIR simulations; HRTF; KEMAR mannequin; anechoic audio signal; auditory; auralization; combined head and room impulse response; frequency domain; geometrical ray tracing method; head-related transfer function; rendering; room acoustics; sound field reproduction; sound ray tracing; virtual environments; HRTF and Frequency Domain; Ray Tracing; Room Acoustics;
fLanguage
English
Publisher
iet
Conference_Titel
Smart and Sustainable City 2013 (ICSSC 2013), IET International Conference on
Conference_Location
Shanghai
Electronic_ISBN
978-1-84919-707-6
Type
conf
DOI
10.1049/cp.2013.1957
Filename
6737836
Link To Document