DocumentCode :
681315
Title :
Simulation of combined head and room impulse response based on sound ray tracing in frequency domain
Author :
Junwei He ; Mengyao Zhu
Author_Institution :
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear :
2013
fDate :
19-20 Aug. 2013
Firstpage :
361
Lastpage :
365
Abstract :
With the requirement of auditory and rendering in virtual environments, the sound field reproduction of room acoustics is significantly in demand. In this paper, we propose a geometrical ray tracing method in frequency to simulate combined head and room impulse response (CHRIR) as an alternative to simulate room impulse (RIR) and head-related transfer function (HRTF) separately. We adopt KEMAR mannequin with approximate size to simulate CHRIR in an enclosure room. And we implement the simulation of CHRIR in Unity 3D which takes charge of constructing or loading the designed model and performing the CHRIR simulations. Finally, auralization in room acoustics is created by the convolution of an anechoic audio signal with the simulated CHRIR.
Keywords :
architectural acoustics; audio signal processing; frequency-domain analysis; geometry; ray tracing; rendering (computer graphics); transient response; virtual reality; CHRIR simulations; HRTF; KEMAR mannequin; anechoic audio signal; auditory; auralization; combined head and room impulse response; frequency domain; geometrical ray tracing method; head-related transfer function; rendering; room acoustics; sound field reproduction; sound ray tracing; virtual environments; HRTF and Frequency Domain; Ray Tracing; Room Acoustics;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Smart and Sustainable City 2013 (ICSSC 2013), IET International Conference on
Conference_Location :
Shanghai
Electronic_ISBN :
978-1-84919-707-6
Type :
conf
DOI :
10.1049/cp.2013.1957
Filename :
6737836
Link To Document :
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