• DocumentCode
    681315
  • Title

    Simulation of combined head and room impulse response based on sound ray tracing in frequency domain

  • Author

    Junwei He ; Mengyao Zhu

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2013
  • fDate
    19-20 Aug. 2013
  • Firstpage
    361
  • Lastpage
    365
  • Abstract
    With the requirement of auditory and rendering in virtual environments, the sound field reproduction of room acoustics is significantly in demand. In this paper, we propose a geometrical ray tracing method in frequency to simulate combined head and room impulse response (CHRIR) as an alternative to simulate room impulse (RIR) and head-related transfer function (HRTF) separately. We adopt KEMAR mannequin with approximate size to simulate CHRIR in an enclosure room. And we implement the simulation of CHRIR in Unity 3D which takes charge of constructing or loading the designed model and performing the CHRIR simulations. Finally, auralization in room acoustics is created by the convolution of an anechoic audio signal with the simulated CHRIR.
  • Keywords
    architectural acoustics; audio signal processing; frequency-domain analysis; geometry; ray tracing; rendering (computer graphics); transient response; virtual reality; CHRIR simulations; HRTF; KEMAR mannequin; anechoic audio signal; auditory; auralization; combined head and room impulse response; frequency domain; geometrical ray tracing method; head-related transfer function; rendering; room acoustics; sound field reproduction; sound ray tracing; virtual environments; HRTF and Frequency Domain; Ray Tracing; Room Acoustics;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Smart and Sustainable City 2013 (ICSSC 2013), IET International Conference on
  • Conference_Location
    Shanghai
  • Electronic_ISBN
    978-1-84919-707-6
  • Type

    conf

  • DOI
    10.1049/cp.2013.1957
  • Filename
    6737836