DocumentCode :
682574
Title :
Digital production of traditional costumes
Author :
Yeonkyung Kang ; Young-A Ko ; Sehee Wu ; Martin, Ken ; Hyeong-Seok Ko
Author_Institution :
Digital Clothing Center, Seoul Nat. Univ., Seoul, South Korea
Volume :
1
fYear :
2013
fDate :
Oct. 28 2013-Nov. 1 2013
Firstpage :
239
Lastpage :
242
Abstract :
The role of the museum has changed from a "one-sided information delivery" system focusing on exhibition and education to “community as culture”. Creating richly detailed digitized reproductions of museum holdings can stimulate the social media dialogue between museum and visitor. The purpose of this study is to determine the feasibility of reproducing traditional costumes using digital technology. For this experiment, we selected a woman\´s robe and a man\´s ensemble of the Rococo era of the 18th century. Using historical reference material we first analyzed the design features of the silhouette, and the fabrics, hairdos and accessories of the period. This paper details the application of 3D technologies, DC Suite and Maya Qualoth, to reconstruct them.
Keywords :
museums; virtual reality; 3D technology; DC suite; Maya Qualoth; Rococo era; accessories; community as culture; costume reproduction; digital production; digital technology; fabrics; hairdos; historical reference material; museum; one-sided information delivery system; silhouette design features; social media dialogue; virtual fashion exhibition; woman robe; Clothing; Educational institutions; Fabrics; Production; Tagging; Three-dimensional displays; 3D simulation; Digital fashion; Historic costumes; Rococo era; Social tagging; Virtual fashion exhibition;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location :
Marseille
Print_ISBN :
978-1-4799-3168-2
Type :
conf
DOI :
10.1109/DigitalHeritage.2013.6743742
Filename :
6743742
Link To Document :
بازگشت