DocumentCode :
682599
Title :
Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection
Author :
Goins, Elizabeth ; Egert, Christopher
Author_Institution :
Lab. for Media, Arts, Games, Interaction & Creativity (MAGIC), Rochester Inst. of Technol., Rochester, NY, USA
Volume :
1
fYear :
2013
fDate :
Oct. 28 2013-Nov. 1 2013
Firstpage :
425
Lastpage :
428
Abstract :
This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological solution for engaging museum visitors. This paper draws from the experience of Mosaic, a mobile game prototype for the i-OS platform designed to be audience tested with the Getty Villa´s permanent collection, to present a design strategy that creates a hybrid space between game and museum. Mosaic attempts to create a hybrid space by blurring the line between museum and game world through integration of objects and spaces with story, user interface and game play.
Keywords :
mobile computing; museums; operating systems (computers); serious games (computing); Getty Villa permanent collection; Mosaic mobile game prototype; gameplay; hybrid spaces; i-OS platform; mobile tours; museum collection; museum visitors; narrative; user interface; Abstracts; Games; Land mobile radio; Prototypes; User interfaces; hybrid space; locative games; museum games; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location :
Marseille
Print_ISBN :
978-1-4799-3168-2
Type :
conf
DOI :
10.1109/DigitalHeritage.2013.6743773
Filename :
6743773
Link To Document :
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