Title :
Pox and the City: A social history game
Author :
Goins, Elizabeth
Author_Institution :
Lab. for Media, Arts, Games, Interaction & Creativity (MAGIC), Rochester Inst. of Technol., Rochester, NY, USA
fDate :
Oct. 28 2013-Nov. 1 2013
Abstract :
Video games have the potential to immerse players in an interactive world. However, educational history games have been fairly limited in their approach and have tended to ignore the social and cultural aspects of history. Pox and the City is a prototype role playing game that explores narrative and gameplay strategies in order to focus on the social history of smallpox vaccination. The basic design of the game is based on a three body problem: that medical progress depends on the interaction of the doctor, the patient and the disease. Players have to successfully interact with different social classes, make business decisions and treat patients with a number of different illnesses in order to complete the game. In addition, the project brings in archival documents as primary source material that the player must access through the library in order to complete mini-games and quests. The gameplay of Pox and the City focuses on social interaction rather than abstracted plague mechanisms to express the complex historic social issues that faced early 19th century doctors in Edinburgh, Scotland.
Keywords :
history; human computer interaction; information retrieval systems; serious games (computing); Pox and the city; abstracted plague mechanisms; archival documents; business decisions; educational history games; gameplay strategy; interactive world; narrative strategy; patient treatment; serious games; smallpox vaccination; social history game; video games; educational game; interactive narrative; medical history; serious games; smallpox vaccine; social history;
Conference_Titel :
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location :
Marseille
Print_ISBN :
978-1-4799-3168-2
DOI :
10.1109/DigitalHeritage.2013.6744802