• DocumentCode
    684699
  • Title

    Fast on-chip quad-trees on GPU

  • Author

    Liheng Jian ; Weidong Yi ; Ying Liu

  • Author_Institution
    Sch. of Electron., Electr. & Commun. Eng., Univ. of Chinese Acad. of Sci., Beijing, China
  • fYear
    2012
  • fDate
    7-9 Dec. 2012
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    A quad-tree is a desirable data structure for neighbour search in many applications. Due to the irregular nature of trees, however, there is not an efficient implementation of a quad-tree on GPU. In this paper, we propose and set up CUDA-quad-trees on NVIDIA´s GPU+CUDA parallel computing architecture, which takes advantage of the fast on-chip memory of GPU. This data structure for acceleration is used to organize sensor nodes so as to facilitate detection of possible transmitters in simulation of radio propagation in WSNs. Experimental results show that our tree is very efficient and greatly outperforms another CUDA-based tree with one or two order of magnitude speedup in different stages.
  • Keywords
    graphics processing units; parallel architectures; quadtrees; search problems; CUDA-quad-trees; GPU; NVIDIA; WSN; data structure; neighbour search; on-chip memory; on-chip quad-trees; parallel computing architecture; radio propagation simulation; sensor nodes; transmitters detection; CUDA; GPU; Quad-tree; on-chip memory; radio propagation simulation;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Information Science and Control Engineering 2012 (ICISCE 2012), IET International Conference on
  • Conference_Location
    Shenzhen
  • Electronic_ISBN
    978-1-84919-641-3
  • Type

    conf

  • DOI
    10.1049/cp.2012.2285
  • Filename
    6755664