DocumentCode
684699
Title
Fast on-chip quad-trees on GPU
Author
Liheng Jian ; Weidong Yi ; Ying Liu
Author_Institution
Sch. of Electron., Electr. & Commun. Eng., Univ. of Chinese Acad. of Sci., Beijing, China
fYear
2012
fDate
7-9 Dec. 2012
Firstpage
1
Lastpage
5
Abstract
A quad-tree is a desirable data structure for neighbour search in many applications. Due to the irregular nature of trees, however, there is not an efficient implementation of a quad-tree on GPU. In this paper, we propose and set up CUDA-quad-trees on NVIDIA´s GPU+CUDA parallel computing architecture, which takes advantage of the fast on-chip memory of GPU. This data structure for acceleration is used to organize sensor nodes so as to facilitate detection of possible transmitters in simulation of radio propagation in WSNs. Experimental results show that our tree is very efficient and greatly outperforms another CUDA-based tree with one or two order of magnitude speedup in different stages.
Keywords
graphics processing units; parallel architectures; quadtrees; search problems; CUDA-quad-trees; GPU; NVIDIA; WSN; data structure; neighbour search; on-chip memory; on-chip quad-trees; parallel computing architecture; radio propagation simulation; sensor nodes; transmitters detection; CUDA; GPU; Quad-tree; on-chip memory; radio propagation simulation;
fLanguage
English
Publisher
iet
Conference_Titel
Information Science and Control Engineering 2012 (ICISCE 2012), IET International Conference on
Conference_Location
Shenzhen
Electronic_ISBN
978-1-84919-641-3
Type
conf
DOI
10.1049/cp.2012.2285
Filename
6755664
Link To Document