DocumentCode
685538
Title
A Method for Early Detection of Mismatches between Framework Architecture and Execution Scenarios
Author
Nitta, Naotaka ; Kume, Izuru ; Takemura, Y.
Author_Institution
Grad. Sch. of Natural Sci., Konan Univ., Kobe, Japan
Volume
1
fYear
2013
fDate
2-5 Dec. 2013
Firstpage
517
Lastpage
522
Abstract
Recently, application frameworks are widely used to facilitate software development. However in a real-world application development, potential mismatches between a selected framework and the application´s specification often remain undetected until late in the development process. Especially if an architecture level mismatch between them is left unresolved, then enormous implementation level effort to suppress the mismatch and/or modification of the framework´s internal implementation would be needed. To avoid the problems, we present a method to detect architectural mismatch between a selected framework and the execution scenarios of the application to develop before its implementation process. In this paper, we have evaluated two 3D game frameworks using our method for a case study, and have identified several problems to implement a certain game application.
Keywords
computer games; object-oriented methods; software architecture; 3D game frameworks; application development; architectural mismatch detection; architecture level mismatch; execution scenarios; framework architecture; software development; Computer architecture; Educational institutions; Games; Java; Real-time systems; Three-dimensional displays; Timing; architectural mismatch; framework architecture; framework reuse;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Conference (APSEC), 2013 20th Asia-Pacific
Conference_Location
Bangkok
ISSN
1530-1362
Print_ISBN
978-1-4799-2143-0
Type
conf
DOI
10.1109/APSEC.2013.74
Filename
6805445
Link To Document