• DocumentCode
    685538
  • Title

    A Method for Early Detection of Mismatches between Framework Architecture and Execution Scenarios

  • Author

    Nitta, Naotaka ; Kume, Izuru ; Takemura, Y.

  • Author_Institution
    Grad. Sch. of Natural Sci., Konan Univ., Kobe, Japan
  • Volume
    1
  • fYear
    2013
  • fDate
    2-5 Dec. 2013
  • Firstpage
    517
  • Lastpage
    522
  • Abstract
    Recently, application frameworks are widely used to facilitate software development. However in a real-world application development, potential mismatches between a selected framework and the application´s specification often remain undetected until late in the development process. Especially if an architecture level mismatch between them is left unresolved, then enormous implementation level effort to suppress the mismatch and/or modification of the framework´s internal implementation would be needed. To avoid the problems, we present a method to detect architectural mismatch between a selected framework and the execution scenarios of the application to develop before its implementation process. In this paper, we have evaluated two 3D game frameworks using our method for a case study, and have identified several problems to implement a certain game application.
  • Keywords
    computer games; object-oriented methods; software architecture; 3D game frameworks; application development; architectural mismatch detection; architecture level mismatch; execution scenarios; framework architecture; software development; Computer architecture; Educational institutions; Games; Java; Real-time systems; Three-dimensional displays; Timing; architectural mismatch; framework architecture; framework reuse;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering Conference (APSEC), 2013 20th Asia-Pacific
  • Conference_Location
    Bangkok
  • ISSN
    1530-1362
  • Print_ISBN
    978-1-4799-2143-0
  • Type

    conf

  • DOI
    10.1109/APSEC.2013.74
  • Filename
    6805445