DocumentCode
690588
Title
Evaluating Game-Based Learning (GBL) Effectiveness for Higher Education (HE)
Author
Ariffin, Mazeyanti Mohd ; Sulaiman, Suziah
Author_Institution
Dept. of Comput. & Inf. Sci., Univ. Teknol. PETRONAS, Tronoh, Malaysia
fYear
2013
fDate
23-24 Dec. 2013
Firstpage
485
Lastpage
489
Abstract
Using game in teaching or game-based learning (GBL) has been a subject of interest since the introduction of computer games in late 1970´s. In fact, military, education, marketing and advertisement has been widely utilized GBL in their operations. Despite its popularity, its empirical evidence on the effectiveness as learning and training tool is still lacking. The main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education (HE). This paper will discuss on some results obtained from the data collection activity as well as the statistical data analysis.
Keywords
computer aided instruction; computer games; data analysis; further education; statistical analysis; teaching; GBL effectiveness; HE; computer games; data collection activity; game-based learning; higher education; statistical data analysis; teaching; Analysis of variance; Computers; Games; Knowledge acquisition; Security; Training; Game-based learning (GBL); Higher Education (HE); Information Assurance (IA);
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Computer Science Applications and Technologies (ACSAT), 2013 International Conference on
Conference_Location
Kuching
Type
conf
DOI
10.1109/ACSAT.2013.101
Filename
6836630
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