Title :
Evaluating Game-Based Learning (GBL) Effectiveness for Higher Education (HE)
Author :
Ariffin, Mazeyanti Mohd ; Sulaiman, Suziah
Author_Institution :
Dept. of Comput. & Inf. Sci., Univ. Teknol. PETRONAS, Tronoh, Malaysia
Abstract :
Using game in teaching or game-based learning (GBL) has been a subject of interest since the introduction of computer games in late 1970´s. In fact, military, education, marketing and advertisement has been widely utilized GBL in their operations. Despite its popularity, its empirical evidence on the effectiveness as learning and training tool is still lacking. The main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education (HE). This paper will discuss on some results obtained from the data collection activity as well as the statistical data analysis.
Keywords :
computer aided instruction; computer games; data analysis; further education; statistical analysis; teaching; GBL effectiveness; HE; computer games; data collection activity; game-based learning; higher education; statistical data analysis; teaching; Analysis of variance; Computers; Games; Knowledge acquisition; Security; Training; Game-based learning (GBL); Higher Education (HE); Information Assurance (IA);
Conference_Titel :
Advanced Computer Science Applications and Technologies (ACSAT), 2013 International Conference on
Conference_Location :
Kuching
DOI :
10.1109/ACSAT.2013.101