• DocumentCode
    690588
  • Title

    Evaluating Game-Based Learning (GBL) Effectiveness for Higher Education (HE)

  • Author

    Ariffin, Mazeyanti Mohd ; Sulaiman, Suziah

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Univ. Teknol. PETRONAS, Tronoh, Malaysia
  • fYear
    2013
  • fDate
    23-24 Dec. 2013
  • Firstpage
    485
  • Lastpage
    489
  • Abstract
    Using game in teaching or game-based learning (GBL) has been a subject of interest since the introduction of computer games in late 1970´s. In fact, military, education, marketing and advertisement has been widely utilized GBL in their operations. Despite its popularity, its empirical evidence on the effectiveness as learning and training tool is still lacking. The main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education (HE). This paper will discuss on some results obtained from the data collection activity as well as the statistical data analysis.
  • Keywords
    computer aided instruction; computer games; data analysis; further education; statistical analysis; teaching; GBL effectiveness; HE; computer games; data collection activity; game-based learning; higher education; statistical data analysis; teaching; Analysis of variance; Computers; Games; Knowledge acquisition; Security; Training; Game-based learning (GBL); Higher Education (HE); Information Assurance (IA);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Computer Science Applications and Technologies (ACSAT), 2013 International Conference on
  • Conference_Location
    Kuching
  • Type

    conf

  • DOI
    10.1109/ACSAT.2013.101
  • Filename
    6836630