DocumentCode
691063
Title
Dynamic Large Terrain Rendering Algorithm in Aircraft Simulation Based on the ROAM Algorithm
Author
Tian Feng ; Du Rixu ; Sun Fengqin ; Feng ZhuLei
Author_Institution
Coll. of Autom., Shenyang Aerosp. Univ. (SAU), Shenyang, China
fYear
2013
fDate
21-23 Sept. 2013
Firstpage
504
Lastpage
509
Abstract
According to the characteristics of aircraft simulation, we have designed a dynamic terrain rendering algorithm in aircraft simulation based on the ROAM algorithm. The algorithm uses three-level-simplify strategy. First, choose the level of the blocks according to different height between the viewpoint and the terrain blocks. Then tailor the terrain blocks on the level. Finally, perform simplification on the blocks we selected with the traditional ROAM algorithm to build the triangular grid.
Keywords
aerospace computing; aircraft; computational geometry; digital simulation; rendering (computer graphics); ROAM algorithm; aircraft simulation; dynamic large terrain rendering algorithm; terrain blocks; three-level-simplify strategy; triangular grid; Algorithm design and analysis; Atmospheric modeling; Data structures; Equations; Heuristic algorithms; Mathematical model; Rendering (computer graphics); Aircraft Simulation; Dynamic Large Terrain Rendering; ROAM;
fLanguage
English
Publisher
ieee
Conference_Titel
Instrumentation, Measurement, Computer, Communication and Control (IMCCC), 2013 Third International Conference on
Conference_Location
Shenyang
Type
conf
DOI
10.1109/IMCCC.2013.115
Filename
6840505
Link To Document