DocumentCode :
691063
Title :
Dynamic Large Terrain Rendering Algorithm in Aircraft Simulation Based on the ROAM Algorithm
Author :
Tian Feng ; Du Rixu ; Sun Fengqin ; Feng ZhuLei
Author_Institution :
Coll. of Autom., Shenyang Aerosp. Univ. (SAU), Shenyang, China
fYear :
2013
fDate :
21-23 Sept. 2013
Firstpage :
504
Lastpage :
509
Abstract :
According to the characteristics of aircraft simulation, we have designed a dynamic terrain rendering algorithm in aircraft simulation based on the ROAM algorithm. The algorithm uses three-level-simplify strategy. First, choose the level of the blocks according to different height between the viewpoint and the terrain blocks. Then tailor the terrain blocks on the level. Finally, perform simplification on the blocks we selected with the traditional ROAM algorithm to build the triangular grid.
Keywords :
aerospace computing; aircraft; computational geometry; digital simulation; rendering (computer graphics); ROAM algorithm; aircraft simulation; dynamic large terrain rendering algorithm; terrain blocks; three-level-simplify strategy; triangular grid; Algorithm design and analysis; Atmospheric modeling; Data structures; Equations; Heuristic algorithms; Mathematical model; Rendering (computer graphics); Aircraft Simulation; Dynamic Large Terrain Rendering; ROAM;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Instrumentation, Measurement, Computer, Communication and Control (IMCCC), 2013 Third International Conference on
Conference_Location :
Shenyang
Type :
conf
DOI :
10.1109/IMCCC.2013.115
Filename :
6840505
Link To Document :
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