DocumentCode :
69863
Title :
Robust Part-Based Hand Gesture Recognition Using Kinect Sensor
Author :
Zhou Ren ; Junsong Yuan ; Jingjing Meng ; Zhengyou Zhang
Author_Institution :
Nanyang Technol. Univ., Singapore, Singapore
Volume :
15
Issue :
5
fYear :
2013
fDate :
Aug. 2013
Firstpage :
1110
Lastpage :
1120
Abstract :
The recently developed depth sensors, e.g., the Kinect sensor, have provided new opportunities for human-computer interaction (HCI). Although great progress has been made by leveraging the Kinect sensor, e.g., in human body tracking, face recognition and human action recognition, robust hand gesture recognition remains an open problem. Compared to the entire human body, the hand is a smaller object with more complex articulations and more easily affected by segmentation errors. It is thus a very challenging problem to recognize hand gestures. This paper focuses on building a robust part-based hand gesture recognition system using Kinect sensor. To handle the noisy hand shapes obtained from the Kinect sensor, we propose a novel distance metric, Finger-Earth Mover´s Distance (FEMD), to measure the dissimilarity between hand shapes. As it only matches the finger parts while not the whole hand, it can better distinguish the hand gestures of slight differences. The extensive experiments demonstrate that our hand gesture recognition system is accurate (a 93.2% mean accuracy on a challenging 10-gesture dataset), efficient (average 0.0750 s per frame), robust to hand articulations, distortions and orientation or scale changes, and can work in uncontrolled environments (cluttered backgrounds and lighting conditions). The superiority of our system is further demonstrated in two real-life HCI applications.
Keywords :
gesture recognition; human computer interaction; image segmentation; sensors; shape recognition; FEMD; HCI; complex articulations; finger-earth mover distance; hand articulations; human body; human-computer interaction; kinect sensor; noisy hand shapes; real-life HCI applications; robust part-based hand gesture recognition; segmentation errors; Gesture recognition; Human computer interaction; Noise measurement; Robustness; Sensors; Shape; Skeleton; Finger-Earth Mover´s Distance; Kinect system; hand gesture recognition; human-computer interaction;
fLanguage :
English
Journal_Title :
Multimedia, IEEE Transactions on
Publisher :
ieee
ISSN :
1520-9210
Type :
jour
DOI :
10.1109/TMM.2013.2246148
Filename :
6470686
Link To Document :
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