DocumentCode
704898
Title
Implementing gamification techniques into university study path - A case study
Author
Laskowski, Maciej
Author_Institution
Inst. of Comput. Sci., Lublin Univ. of Technol., Lublin, Poland
fYear
2015
fDate
18-20 March 2015
Firstpage
582
Lastpage
586
Abstract
This article describes an attempt to check whether gamification is applicable to different courses in higher education and what are the results of such application. An experiment (involving over 100 students of computer science at Lublin University of Technology) implementing some of the gamification techniques into two different courses - software engineering and service-oriented architecture - was performed during two academic years 2011/2012 and 2012/2013. This article provides the description of the experiment and comparative analysis of its results in both gamified and non-gamified (control) groups.
Keywords
computer aided instruction; computer games; educational courses; further education; gamification technique; service-oriented architecture course; software engineering course; university study path; Computer science; Conferences; Engineering education; Games; Service-oriented architecture; didactics; gamification; teaching techniques;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2015 IEEE
Conference_Location
Tallinn
Type
conf
DOI
10.1109/EDUCON.2015.7096028
Filename
7096028
Link To Document