• DocumentCode
    704898
  • Title

    Implementing gamification techniques into university study path - A case study

  • Author

    Laskowski, Maciej

  • Author_Institution
    Inst. of Comput. Sci., Lublin Univ. of Technol., Lublin, Poland
  • fYear
    2015
  • fDate
    18-20 March 2015
  • Firstpage
    582
  • Lastpage
    586
  • Abstract
    This article describes an attempt to check whether gamification is applicable to different courses in higher education and what are the results of such application. An experiment (involving over 100 students of computer science at Lublin University of Technology) implementing some of the gamification techniques into two different courses - software engineering and service-oriented architecture - was performed during two academic years 2011/2012 and 2012/2013. This article provides the description of the experiment and comparative analysis of its results in both gamified and non-gamified (control) groups.
  • Keywords
    computer aided instruction; computer games; educational courses; further education; gamification technique; service-oriented architecture course; software engineering course; university study path; Computer science; Conferences; Engineering education; Games; Service-oriented architecture; didactics; gamification; teaching techniques;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2015 IEEE
  • Conference_Location
    Tallinn
  • Type

    conf

  • DOI
    10.1109/EDUCON.2015.7096028
  • Filename
    7096028