DocumentCode :
704898
Title :
Implementing gamification techniques into university study path - A case study
Author :
Laskowski, Maciej
Author_Institution :
Inst. of Comput. Sci., Lublin Univ. of Technol., Lublin, Poland
fYear :
2015
fDate :
18-20 March 2015
Firstpage :
582
Lastpage :
586
Abstract :
This article describes an attempt to check whether gamification is applicable to different courses in higher education and what are the results of such application. An experiment (involving over 100 students of computer science at Lublin University of Technology) implementing some of the gamification techniques into two different courses - software engineering and service-oriented architecture - was performed during two academic years 2011/2012 and 2012/2013. This article provides the description of the experiment and comparative analysis of its results in both gamified and non-gamified (control) groups.
Keywords :
computer aided instruction; computer games; educational courses; further education; gamification technique; service-oriented architecture course; software engineering course; university study path; Computer science; Conferences; Engineering education; Games; Service-oriented architecture; didactics; gamification; teaching techniques;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Global Engineering Education Conference (EDUCON), 2015 IEEE
Conference_Location :
Tallinn
Type :
conf
DOI :
10.1109/EDUCON.2015.7096028
Filename :
7096028
Link To Document :
بازگشت