• DocumentCode
    704926
  • Title

    Randomness impact in digital game-based learning

  • Author

    Al-Hammadi, Mariam ; Abdelazim, Abdelrahman

  • Author_Institution
    Eng. Dept., American Univ. of the Middle East, Egaila, Kuwait
  • fYear
    2015
  • fDate
    18-20 March 2015
  • Firstpage
    806
  • Lastpage
    811
  • Abstract
    This research reports the findings of experiments conducted in Kuwait to explore how randomness in educational engineering video games can assist autistic children in experiencing randomness and developing their cognitive behaviors. The experiments are based on an engineering educational application that was implemented based on random numbers and by using the Stroop effect theory. Different scenarios for implementing the experiments were carried out and comparisons were performed. Three statistical tests have been used to draw the conclusions: the t-test, Levene´s F- test, and Cohen´s d. The results show significant improvement in autistic children´s ability of paying attention, memorizing, reacting to random processes, and managing parallel information.
  • Keywords
    computer aided instruction; computer games; handicapped aids; medical disorders; statistical testing; Cohens d; F-test; Stroop effect theory; autistic children; cognitive behaviors; digital game-based learning; educational engineering video games; statistical tests; t-test; Accuracy; Autism; Color; Games; Generators; Shape; Time factors; autism spectrum disorder; digital game-based learning; educational video games; engineering video games; random number generation; stroop effect theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2015 IEEE
  • Conference_Location
    Tallinn
  • Type

    conf

  • DOI
    10.1109/EDUCON.2015.7096064
  • Filename
    7096064