DocumentCode
704926
Title
Randomness impact in digital game-based learning
Author
Al-Hammadi, Mariam ; Abdelazim, Abdelrahman
Author_Institution
Eng. Dept., American Univ. of the Middle East, Egaila, Kuwait
fYear
2015
fDate
18-20 March 2015
Firstpage
806
Lastpage
811
Abstract
This research reports the findings of experiments conducted in Kuwait to explore how randomness in educational engineering video games can assist autistic children in experiencing randomness and developing their cognitive behaviors. The experiments are based on an engineering educational application that was implemented based on random numbers and by using the Stroop effect theory. Different scenarios for implementing the experiments were carried out and comparisons were performed. Three statistical tests have been used to draw the conclusions: the t-test, Levene´s F- test, and Cohen´s d. The results show significant improvement in autistic children´s ability of paying attention, memorizing, reacting to random processes, and managing parallel information.
Keywords
computer aided instruction; computer games; handicapped aids; medical disorders; statistical testing; Cohens d; F-test; Stroop effect theory; autistic children; cognitive behaviors; digital game-based learning; educational engineering video games; statistical tests; t-test; Accuracy; Autism; Color; Games; Generators; Shape; Time factors; autism spectrum disorder; digital game-based learning; educational video games; engineering video games; random number generation; stroop effect theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2015 IEEE
Conference_Location
Tallinn
Type
conf
DOI
10.1109/EDUCON.2015.7096064
Filename
7096064
Link To Document