Title :
A graphics processing unit implementation of the particle filter
Author :
Hendeby, Gustaf ; Hol, Jeroen D. ; Karlsson, Rickard ; Gustafsson, Fredrik
Author_Institution :
Dept. of Electr. Eng., Linkoping Univ., Linkoping, Sweden
Abstract :
Modern graphics cards for computers, and especially their graphics processing units (GPUs), are designed for fast rendering of graphics. In order to achieve this GPUs are equipped with a parallel architecture which can be exploited for general-purpose computing on GPU (GPGPU) as a complement to the central processing unit (CPU). In this paper GPGPU techniques are used to make a parallel GPU implementation of state-of-the-art recursive Bayesian estimation using particle filters (PF). The modifications made to obtain a parallel particle filter, especially for the resampling step, are discussed and the performance of the resulting GPU implementation is compared to one achieved with a traditional CPU implementation. The resulting GPU filter is faster with the same accuracy as the CPU filter for many particles, and it shows how the particle filter can be parallelized.
Keywords :
Bayes methods; graphics processing units; parallel architectures; particle filtering (numerical methods); recursive estimation; signal sampling; CPU; GPGPU techniques; GPU filter; PF; central processing unit; general-purpose computing-on-GPU; graphics processing unit implementation; graphics rendering; parallel GPU implementation; parallel architecture; parallel particle filter; recursive Bayesian estimation; signal resampling; Central Processing Unit; Graphics processing units; Hardware; Pipelines; Signal processing; Signal processing algorithms;
Conference_Titel :
Signal Processing Conference, 2007 15th European
Conference_Location :
Poznan
Print_ISBN :
978-839-2134-04-6