DocumentCode
706157
Title
Trifocal transfer on commodity graphics hardware
Author
Weigel, Christian ; Schubel, Peter
Author_Institution
Inst. for Media Technol., Tech. Univ. Ilmenau, Ilmenau, Germany
fYear
2007
fDate
3-7 Sept. 2007
Firstpage
1686
Lastpage
1690
Abstract
We present an algorithm and its implementation for the interactive view synthesis of 3D video objects. The algorithm is based on the theory of trifocal transfer using dense depth information of two cameras. In order to implement the algorithm and its post processing stages at interactive rates we employ commodity graphics hardware. We present issues that arise when using the pipeline architecture of the GPU for non-computer graphics algorithms and introduce approaches how to solve these problems with focus on our application. Finally, we show that the employment of a GPU can speed up the synthesis significantly.
Keywords
computer graphics; graphics processing units; pipeline processing; 3D video objects; GPU; commodity graphics hardware; dense depth information; graphics processing units; interactive view synthesis; noncomputer graphics algorithms; pipeline architecture; trifocal transfer; Cameras; Estimation; Graphics processing units; Rendering (computer graphics); Signal processing algorithms; Tensile stress; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing Conference, 2007 15th European
Conference_Location
Poznan
Print_ISBN
978-839-2134-04-6
Type
conf
Filename
7099094
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