DocumentCode :
706157
Title :
Trifocal transfer on commodity graphics hardware
Author :
Weigel, Christian ; Schubel, Peter
Author_Institution :
Inst. for Media Technol., Tech. Univ. Ilmenau, Ilmenau, Germany
fYear :
2007
fDate :
3-7 Sept. 2007
Firstpage :
1686
Lastpage :
1690
Abstract :
We present an algorithm and its implementation for the interactive view synthesis of 3D video objects. The algorithm is based on the theory of trifocal transfer using dense depth information of two cameras. In order to implement the algorithm and its post processing stages at interactive rates we employ commodity graphics hardware. We present issues that arise when using the pipeline architecture of the GPU for non-computer graphics algorithms and introduce approaches how to solve these problems with focus on our application. Finally, we show that the employment of a GPU can speed up the synthesis significantly.
Keywords :
computer graphics; graphics processing units; pipeline processing; 3D video objects; GPU; commodity graphics hardware; dense depth information; graphics processing units; interactive view synthesis; noncomputer graphics algorithms; pipeline architecture; trifocal transfer; Cameras; Estimation; Graphics processing units; Rendering (computer graphics); Signal processing algorithms; Tensile stress; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing Conference, 2007 15th European
Conference_Location :
Poznan
Print_ISBN :
978-839-2134-04-6
Type :
conf
Filename :
7099094
Link To Document :
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