• DocumentCode
    706157
  • Title

    Trifocal transfer on commodity graphics hardware

  • Author

    Weigel, Christian ; Schubel, Peter

  • Author_Institution
    Inst. for Media Technol., Tech. Univ. Ilmenau, Ilmenau, Germany
  • fYear
    2007
  • fDate
    3-7 Sept. 2007
  • Firstpage
    1686
  • Lastpage
    1690
  • Abstract
    We present an algorithm and its implementation for the interactive view synthesis of 3D video objects. The algorithm is based on the theory of trifocal transfer using dense depth information of two cameras. In order to implement the algorithm and its post processing stages at interactive rates we employ commodity graphics hardware. We present issues that arise when using the pipeline architecture of the GPU for non-computer graphics algorithms and introduce approaches how to solve these problems with focus on our application. Finally, we show that the employment of a GPU can speed up the synthesis significantly.
  • Keywords
    computer graphics; graphics processing units; pipeline processing; 3D video objects; GPU; commodity graphics hardware; dense depth information; graphics processing units; interactive view synthesis; noncomputer graphics algorithms; pipeline architecture; trifocal transfer; Cameras; Estimation; Graphics processing units; Rendering (computer graphics); Signal processing algorithms; Tensile stress; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing Conference, 2007 15th European
  • Conference_Location
    Poznan
  • Print_ISBN
    978-839-2134-04-6
  • Type

    conf

  • Filename
    7099094