• DocumentCode
    707660
  • Title

    Simulation for path planning of autonomous underwater vehicle using Flower Pollination Algorithm, Genetic Algorithm and Q-Learning

  • Author

    Gautam, Utkarsh ; Malmathanraj, R. ; Srivastav, Chhavi

  • Author_Institution
    JSS Acad. of Tech. Educ., Noida, India
  • fYear
    2015
  • fDate
    3-4 March 2015
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The motivation behind this paper is to address the necessity for exploration in near bottom ocean environment employing Autonomous Underwater Vehicles. This paper presents a simulation for an optimized path planning for an autonomous underwater vehicle in benthic ocean zones. The statistical data pertaining to the near-bottom ocean currents has been sourced from the Bedford Institute of Oceanography, Canada. A cost function is developed which incorporates the interaction of the underwater vehicle with the ocean currents. This cost function takes the source and destination coordinates as the inputs and outputs the time taken by the vehicle to travel between them. This paper aims to minimize this cost function to obtain a path having the least travel time for the vehicle. Various biologically inspired algorithms such as Flower Pollination Algorithm and Genetic Algorithm have been used to optimize this cost function. The optimization of the cost function has also been performed using Q-Learning technique and the results have been compared with the biologically inspired algorithms. The results depict that Q-Learning Algorithm is better in computational complexity and ease of simulating the environment. Thus, an efficient Path planning technique, which has been tested for the cost function of an autonomous underwater vehicle is proposed through this paper.
  • Keywords
    autonomous underwater vehicles; computational complexity; genetic algorithms; learning (artificial intelligence); oceanographic techniques; path planning; seafloor phenomena; statistical analysis; Bedford Institute of Oceanography; Canada; Q-Learning technique; autonomous underwater vehicle; benthic ocean zones; biologically inspired algorithms; computational complexity; cost function; destination coordinates; flower pollination algorithm; genetic algorithm; near bottom ocean environment; near-bottom ocean currents; optimized path planning simulation; source coordinates; statistical data; Algorithm design and analysis; Cost function; Genetic algorithms; Oceans; Path planning; Underwater vehicles; Benthic Ocean Zones; Flower Pollination Algorithm; Genetic Algorithm; Near Bottom Ocean Currents; Path planning; Q-Learning; Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cognitive Computing and Information Processing (CCIP), 2015 International Conference on
  • Conference_Location
    Noida
  • Type

    conf

  • DOI
    10.1109/CCIP.2015.7100710
  • Filename
    7100710