DocumentCode :
707766
Title :
GPU-Enabled Particle Based Optimization for Robotic-Hand Pose Estimation and Self-Calibration
Author :
Vicente, Pedro ; Ferreira, Ricardo ; Jamone, Lorenzo ; Bernardino, Alexandre
Author_Institution :
Inst. de Sist. e Robot., Inst. Super. Tocnico, Lisbon, Portugal
fYear :
2015
fDate :
8-10 April 2015
Firstpage :
3
Lastpage :
8
Abstract :
Humanoid robots have complex kinematic chains that are difficult to model with the precision required to reach and/or grasp objects properly. In this paper we propose a GPU-enabled vision based 3D hand pose estimation method that runs during robotic reaching tasks to calibrate in real time the kinematic chain of the robot arm. This is achieved by combining: i) proprioceptive and visual sensing, and ii) a kinematic and computer graphics model of the system. We use proprioceptive input to create visual hypotheses about the hand appearance in the image using a 3D CAD model inside the game engine from Unity Technologies. These hypotheses are compared with the actual visual input using particle filter techniques. The outcome of this processing is the best hypothesis for the hand pose and a set of joint offsets to calibrate the arm. We tested our approach in a simulation environment and verified that the angular error is reduced 3 times and the position error about 12 times comparing with the non-calibrated case (proprioception only). The used GPU implementation techniques ensures a performance 2.5 times faster than performing the computations on the CPU.
Keywords :
CAD; control engineering computing; graphics processing units; humanoid robots; manipulator kinematics; optimisation; particle filtering (numerical methods); pose estimation; robot vision; solid modelling; 3D CAD model; 3D hand pose estimation method; GPU-enabled particle based optimization; GPU-enabled vision; Unity Technologies; computer graphics model; game engine; humanoid robots; kinematic chains; particle filter techniques; proprioceptive sensing; robot arm; robotic-hand pose estimation; robotic-hand self-calibration; visual hypotheses; visual sensing; Computational modeling; Estimation; Graphics processing units; Joints; Kinematics; Robots; Visualization; 3D model based tracking; GPU; humanoid robot; reaching; robot self-calibration; robotic-hand pose estimation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Autonomous Robot Systems and Competitions (ICARSC), 2015 IEEE International Conference on
Conference_Location :
Vila Real
Type :
conf
DOI :
10.1109/ICARSC.2015.25
Filename :
7101603
Link To Document :
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