Title :
Gamified digital forensics course modules for undergraduates
Author :
Yin Pan ; Schwartz, David ; Mishra, Sumita
Author_Institution :
Rochester Inst. of Technol., Rochester, NY, USA
Abstract :
Cyber security and forensics are among the most critical areas of national importance with a rising demand for knowledgeable professionals. In response to the increasing need for advanced studies in forensics, we propose game-based modules using the game-based learning approach that enable first-year students to learn basic digital forensics concepts without pre-requisite knowledge. This paper focuses on the design and development of an interactive game framework and the educational digital forensics modules that will be plugged into the game framework in a real computing environment. In contrast to the traditional teaching approaches, this modular approach will use game-based learning and visualization techniques to engage students to learn abstract concepts and to explore forensics investigation technologies and procedures through interactive games. The general design of the game framework can be replicated and adapted by other science education programs.
Keywords :
computer aided instruction; computer games; computer science education; data visualisation; digital forensics; educational courses; further education; interactive systems; teaching; educational digital forensics modules; game-based learning approach; gamified digital forensics course modules; interactive game framework; traditional teaching; undergraduates; visualization techniques; Computers; Digital forensics; Education; Games; Security; Visualization; Computer Forensics; Cyber Security; Game Design; IT education; Information Security;
Conference_Titel :
Integrated STEM Education Conference (ISEC), 2015 IEEE
Conference_Location :
Princeton, NJ
Print_ISBN :
978-1-4799-1828-7
DOI :
10.1109/ISECon.2015.7119899