DocumentCode :
711610
Title :
Developing an artificial intelligence bot for Othello
Author :
Vijayakumar, Arvind
fYear :
2015
fDate :
7-7 March 2015
Firstpage :
216
Lastpage :
220
Abstract :
In this paper, I describe the Othello AI project completed during the 2014 summer Leap program at Carnegie Mellon University. I will first look at the basic components of two-player game AI. I will then look at basic properties of Othello AI design in the context of the project. Then I will examine the development of the Othello bot from the earliest to the latest versions. The performance of the bot relevant to humans and other bots will be analyzed and discussed. Finally I will look at future possible improvements to MyPlayer, the Othello Artificial Intelligence bot.
Keywords :
artificial intelligence; game theory; robots; 2014 summer leap program; Carnegie Mellon University; MyPlayer; Othello AI design; Othello AI project; Othello bot; artificial intelligence bot; two-player game AI; Artificial intelligence; Color; Conferences; Context; Games; Optimization; Stability analysis; Artificial Intelligence; Computer science; Game theory; STEM;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Integrated STEM Education Conference (ISEC), 2015 IEEE
Conference_Location :
Princeton, NJ
Print_ISBN :
978-1-4799-1828-7
Type :
conf
DOI :
10.1109/ISECon.2015.7119927
Filename :
7119927
Link To Document :
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