DocumentCode :
713518
Title :
On the Participatory Design of Jeliot Mobile: Towards a Socio-Constructivist Mlearning Tool
Author :
Hassan, Muhammad Mustafa ; Moreno, Andres ; Sutinen, Erkki ; Aziz, Abdul
Author_Institution :
Sch. of Comput., Univ. of Eastern Finland, Joensuu, Finland
fYear :
2015
fDate :
9-12 April 2015
Firstpage :
120
Lastpage :
123
Abstract :
In this paper, the authors report the initial development stages of Jeliot Mobile, a tool that aims to bring the benefits of visualization to the new generation of learners that makes use of new technologies. From the research point of view the authors want to (1) frame the development of the tool in the socio-constructivist paradigm, and (2) bring the learner-centeredness via participatory design. The paper reports a series of workshops in which HCI students were asked to design a mobile tool for learning programming. The workshops followed the participatory design methodology. Each workshop set its very participants into a scenario different than other workshops by means of variation in introductory tools. The participants output -- in the form of design ideas described with tools like sketches, storyboards, and/or simple text -- at each workshop was then collected. These ideas were classified according to five categories: socio-constructivist, learning management, usability, software visualization, and miscellaneous. Usability and socio-constructivist accounted for the majority of the ideas. The number usability ideas can be partly explained because of the context (participants were HCI students). However, the abundance of socio-constructivist ideas points to the importance which students give to learning in a sociocultural context. Moreover, the sheer amount of ideas -- otherwise not envisioned by the designers -- explains the need to build mlearning tools in a participatory fashion. Thus, the results of experiments support authors´ stand of designing such tools in a learner-centered participatory fashion and framing the development in socio-constructivist paradigm.
Keywords :
computer aided instruction; computer science education; human computer interaction; mobile learning; software engineering; HCI students; Jeliot Mobile tool; design ideas; learner-centered participatory framework; learner-centeredness; learning management idea; miscellaneous idea; participatory design methodology; programming learning; sketch tool; socio-constructivist ideas; socio-constructivist m-learning tool; sociocultural context; software visualization idea; storyboard tool; text tool; usability idea; Conferences; Context; Education; Games; Mobile communication; Usability; Visualization; Computer Science Education; Mlearning; Participatory Design; Software Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Learning and Teaching in Computing and Engineering (LaTiCE), 2015 International Conference on
Conference_Location :
Taipei
Type :
conf
DOI :
10.1109/LaTiCE.2015.35
Filename :
7126243
Link To Document :
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