DocumentCode :
714218
Title :
Requirements gathering and testing by game playing
Author :
Kelly, Diane ; de Boer, Joshua ; Uhlenbruck, Peter ; Webb, Stuart
Author_Institution :
Dept. of Math. & Comput. Sci., R. Mil. Coll. of Canada, Kingston, ON, Canada
fYear :
2015
fDate :
3-6 May 2015
Firstpage :
1556
Lastpage :
1560
Abstract :
In a student project, we combined table-top gaming skills with requirements gathering and testing. This paper is an experience report on this novel approach to requirements engineering. It describes the project and how project parameters were translated to a table-top role-playing game. The overall process that melded gaming with more standard requirements gathering activities is described, as well as what we learned from the experience.
Keywords :
computer games; formal specification; microcomputers; project parameters; requirements engineering; requirements gathering; requirements testing; table-top gaming skills; table-top role-playing game; Computer science; Encyclopedias; Games; Personnel; Software; Standards; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical and Computer Engineering (CCECE), 2015 IEEE 28th Canadian Conference on
Conference_Location :
Halifax, NS
ISSN :
0840-7789
Print_ISBN :
978-1-4799-5827-6
Type :
conf
DOI :
10.1109/CCECE.2015.7129512
Filename :
7129512
Link To Document :
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