• DocumentCode
    71754
  • Title

    Kinecting to Mathematics through Embodied Interactions

  • Author

    Johnson, Kenneth ; Pavleas, Jebediah ; Chang, Joana

  • Volume
    46
  • Issue
    10
  • fYear
    2013
  • fDate
    Oct-13
  • Firstpage
    101
  • Lastpage
    104
  • Abstract
    Developed by a team of university students, the KinectMath software program encourages junior high and high school students to master abstract algebraic functions through embodied interactions using popular game-playing technology. The Web extra at http://youtu.be/KVoRVIg7U40 is a video segment showing UW Bothell students working with a professor to develop a teaching tool for mathematics by using the Microsoft Kinect.
  • Keywords
    computer aided instruction; image sensors; mathematics computing; serious games (computing); KinectMath software program; Mathematics; Microsoft Kinect; UW Bothell students; algebraic functions; embodied interactions; game playing technology; university students; Games; Internet; Mathematics; Software development; Kinect; KinectMath; embodied cognition; embodied interactions; high school math; learning algebra; mathematics education;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2013.363
  • Filename
    6649938