DocumentCode
71754
Title
Kinecting to Mathematics through Embodied Interactions
Author
Johnson, Kenneth ; Pavleas, Jebediah ; Chang, Joana
Volume
46
Issue
10
fYear
2013
fDate
Oct-13
Firstpage
101
Lastpage
104
Abstract
Developed by a team of university students, the KinectMath software program encourages junior high and high school students to master abstract algebraic functions through embodied interactions using popular game-playing technology. The Web extra at http://youtu.be/KVoRVIg7U40 is a video segment showing UW Bothell students working with a professor to develop a teaching tool for mathematics by using the Microsoft Kinect.
Keywords
computer aided instruction; image sensors; mathematics computing; serious games (computing); KinectMath software program; Mathematics; Microsoft Kinect; UW Bothell students; algebraic functions; embodied interactions; game playing technology; university students; Games; Internet; Mathematics; Software development; Kinect; KinectMath; embodied cognition; embodied interactions; high school math; learning algebra; mathematics education;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2013.363
Filename
6649938
Link To Document