• DocumentCode
    717830
  • Title

    Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement

  • Author

    Navarro, Andres ; Guevara, Dinael ; Gomez, Jorge

  • Author_Institution
    Univ. Icesi, Cali, Colombia
  • fYear
    2015
  • fDate
    11-14 May 2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.
  • Keywords
    MIMO communication; channel estimation; delay estimation; game theory; graphics processing units; prediction theory; ray tracing; 3D ray launching tool; GPU; Ilmenau; MIMO system; channel delay spread estimation; channel measurements; game engine; graphics processing units; ray angular separation; Buildings; Delays; Diffraction; Games; Ray tracing; Solid modeling; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Vehicular Technology Conference (VTC Spring), 2015 IEEE 81st
  • Conference_Location
    Glasgow
  • Type

    conf

  • DOI
    10.1109/VTCSpring.2015.7146027
  • Filename
    7146027