• DocumentCode
    719081
  • Title

    Virtual reality against addiction

  • Author

    Gupta, Sarthak ; Chadha, Banita

  • Author_Institution
    IEC Coll. of Eng. & Technol., Noida, India
  • fYear
    2015
  • fDate
    15-16 May 2015
  • Firstpage
    273
  • Lastpage
    278
  • Abstract
    Virtual Reality (VR) is a computer-simulated environment that is used to simulate physical presence of the user in the real world or imagined worlds Virtual reality can create experiences, which include virtual taste, sight, smell, sound and touch. The result of these is shown on the screen or with the help of the head set with sound system to provide additional sensory information. Gaming applications are created to understand the capability of the person in different situations. In this paper we are getting focused on the application of the virtual reality in the medical field. The addiction of the nicotine and drugs are making people weak. To reduce this problem, the addiction is treated by both conscious and subconscious mind to remove its root cause.
  • Keywords
    medical computing; virtual reality; computer-simulated environment; gaming applications; virtual reality; Head; Medical treatment; Pain; Psychology; Stress; Training; Virtual reality; Addiction; Craving; Medical Field; Training applications; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing, Communication & Automation (ICCCA), 2015 International Conference on
  • Conference_Location
    Noida
  • Print_ISBN
    978-1-4799-8889-1
  • Type

    conf

  • DOI
    10.1109/CCAA.2015.7148387
  • Filename
    7148387