Title :
Virtual structure reconstruction and energy estimation of a peptide from a physical tangible interface
Author :
Martinez, Xavier ; Ferey, Nicolas ; Vezien, Jean-Marc ; Bourdot, Patrick
Author_Institution :
VENISE Group, LIMSI, Orsay, France
Abstract :
Physical models for biological molecules have been used since the 50s to represent their structures at a macroscopic scale. Nowadays, advanced modular non-rigid models (such as the Peppytide tangible interface) successfully approximate the bonding rotational energies and enable realistic folding of small proteins. Such tangible interfaces are also an interesting way to interact with 3D virtual objects but methods to make the 3D physical interfaces converse with virtual models of molecules are still lacking. We present a markerless tracking method to recover the 3D molecular structure of the Peppytide tangible interface from a simple smartphone video, allowing to reconstruct 3D secondary and tertiary structure. This method is based on an up-to-date blob detection to extract reliable 2D positions of atoms from the video and apply a Structure-from-Motion recovery method to get an approximation of the molecule 3D structure. We then estimate the peptide energy after several minimization steps, using classical simulation tools such as GROMACS coupled to a coarse-grained forcefield. The visualisation is done with UnityMol, a molecular editor with advanced rendering features based on the Unity professional game engine, making it easy to add information like the energy of peptide folding.
Keywords :
bonds (chemical); chemistry computing; molecular electronic states; proteins; rendering (computer graphics); virtual reality; 3D molecular structure; 3D physical interface; 3D secondary structure; 3D virtual object; Peppytide tangible interface; UnityMol; advanced modular nonrigid model; biological molecule; blob detection; bonding rotational energy; classical simulation tool; coarse-grained forcefield; energy estimation; macroscopic scale; markerless tracking method; molecular editor; molecule 3D structure; peptide energy; peptide folding; physical model; physical tangible interface; protein; realistic folding; rendering feature; smartphone video; structure-from-motion recovery method; tertiary structure; unity professional game engine; virtual models; virtual structure reconstruction; Biological system modeling; Cameras; Computational modeling; Peptides; Proteins; Solid modeling; Three-dimensional displays; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Virtual Reality;
Conference_Titel :
Virtual and Augmented Reality for Molecular Science (VARMS@IEEEVR), 2015 IEEE 1st International Workshop on
Conference_Location :
Arles
DOI :
10.1109/VARMS.2015.7151724