DocumentCode
7205
Title
Cosine-Weighted B-Spline Interpolation: A Fast and High-Quality Reconstruction Scheme for the Body-Centered Cubic Lattice
Author
Csebfalvi, B.
Author_Institution
Dept. of Control Eng. & Inf. Technol., Budapest Univ. of Technol. & Econ., Budapest, Hungary
Volume
19
Issue
9
fYear
2013
fDate
Sept. 2013
Firstpage
1455
Lastpage
1466
Abstract
In this paper, Cosine-Weighted B-spline (CWB) filters are proposed for interpolation on the optimal Body-Centered Cubic (BCC) lattice. We demonstrate that our CWB filters can well exploit the fast trilinear texture-fetching capability of modern GPUs, and outperform the state-of-the-art box-spline filters not just in terms of efficiency, but in terms of visual quality and numerical accuracy as well. Furthermore, we rigorously show that the CWB filters are better tailored to the BCC lattice than the previously proposed quasi-interpolating BCC B-spline filters, because they form a Riesz basis; exactly reproduce the original signal at the lattice points; but still provide the same approximation order.
Keywords
filtering theory; graphics processing units; image reconstruction; image texture; interpolation; splines (mathematics); BCC lattice; CWB filters; GPU; body centered cubic lattice; cosine weighted b-spline interpolation; fast quality reconstruction scheme; fast trilinear texture fetching capability; high quality reconstruction scheme; quasiinterpolating BCC B-spline filters; Frequency response; Image reconstruction; Interpolation; Kernel; Lattices; Passband; Splines (mathematics); Filtering; sampling; volume visualization; Brain; Computer Graphics; Humans; Image Processing, Computer-Assisted; Magnetic Resonance Imaging; Neuroimaging;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2013.7
Filename
6409843
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