Title :
A Quick and Unambiguous Approach for Sketch-Based Game Manipulation
Author :
Kai Kuai ; Guangzheng Fei
Author_Institution :
Sch. of Comput. Sci. Commun., Univ. of China, Beijing, China
Abstract :
Sketch-based method is widely used in lots of applications. However, a simple transfer of the sketch-based method to mobile platform is not acceptable for game applications, since they have very strict latency requirements and less tolerance for sketch recognition ambiguity. In this paper we propose an efficient and unambiguous approach for sketch-based game manipulation. Special gestures and recognition algorithm designed only for games help accelerate input, reduce latency and avoid ambiguity. The gestures are simple but tolerant, easy to encode, and the recognition algorithm is able to give the unique correct result as soon as the sketching is completed without any selection or confirmation mechanism.
Keywords :
computer games; gesture recognition; mobile computing; gesture algorithm; mobile game manipulation; recognition algorithm; sketch-based game manipulation; Algorithm design and analysis; Clocks; Encoding; Games; Real-time systems; Shape; Three-dimensional displays; ambiguity; game; gesture; recognition; sketch-based;
Conference_Titel :
Multimedia Big Data (BigMM), 2015 IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4799-8687-3
DOI :
10.1109/BigMM.2015.76