DocumentCode
721280
Title
A game based assistive tool for rehabilitation of dysphonic patients
Author
Zhihan Lv ; Esteve, Chantal ; Chirivella, Javier ; Gagliardo, Pablo
Author_Institution
Fundacion Inst. Valenciano de Neurorrehabilitacion (FIVAN), Valencia, Spain
fYear
2015
fDate
23-23 March 2015
Firstpage
9
Lastpage
14
Abstract
An assistive training tool for rehabilitation of dysphonic patients is designed and developed according to the practical clinical needs. The assistive tool employs a space flight game as the attractive logic part, and microphone arrays as input device, which is getting rid of ambient noise by setting a specific orientation. The therapist can guide the patient to play the game as well as the voice training simultaneously side by side, while not interfere the patient voice. The voice information can be recorded and extracted for evaluating the long-time rehabilitation progress. This paper outlines a design science approach for the development of an initial useful software prototype of such a tool, considering `Intuitive´, `Entertainment´, `Incentive´ as main design factors.
Keywords
computer games; human computer interaction; medical computing; patient rehabilitation; speech processing; speech recognition; virtual reality; ambient noise; assistive training tool; dysphonic patient rehabilitation; game based assistive tool; input device; long-time rehabilitation progress; microphone array; patient voice; practical clinical needs; space flight game; therapy; voice information; voice training; Entertainment industry; Games; Medical treatment; Software; Three-dimensional displays; Training; Assistive Technology; Dysphonic; Game Design; HCI; Serious Games; Virtual Rehabilitation; Voice Treatment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual and Augmented Assistive Technology (VAAT), 2015 3rd IEEE VR International Workshop on
Conference_Location
Arles
Type
conf
DOI
10.1109/VAAT.2015.7155403
Filename
7155403
Link To Document