• DocumentCode
    722568
  • Title

    A Web-based platform for scavenger hunt games using the Internet of Things

  • Author

    Gama, Kiev ; Wanderley, Rafael ; Maranhao, Daniel ; Cardoso Garcia, Vinicius

  • Author_Institution
    Centro de Inf., Univ. Fed. de Pernambuco, Recife, Brazil
  • fYear
    2015
  • fDate
    9-12 Jan. 2015
  • Firstpage
    597
  • Lastpage
    598
  • Abstract
    The concept of an “Internet of Things” (IoT) initially referred to a network where objects would be individually and instantly identified with Radio-Frequency Identification (RFID). Such concept was later evolved to a wider notion of heterogeneous objects using ubiquitous technologies to interact among them and with the physical environment. Among these technologies, Bluetooth, ZigBee, GPRS, NFC, QR code, can be cited some of those that were labeled as IoT technologies. Based on the possibility of linking ordinary objects from the physical world to the Internet, this paper proposes and details a platform called TagHunt, for creating and playing scavenger hunt games. It allows smartphones to interact with ordinary objects using IoT-based technologies such as NFC and QR Code, stimulating the user/player to interact with the surrounding environment looking for “clues” in the game. We performed an experiment involving four different scavenger hunt game scenarios created with the platform were we could evaluate user/player engagement when playing such games.
  • Keywords
    Bluetooth; Internet of Things; QR codes; Web services; Zigbee; cellular radio; game theory; radiofrequency identification; Bluetooth technology; GPRS technology; Internet of Things; IoT technology; NFC technology; QR code technology; RFID technology; TagHunt; Web-based platform; ZigBee technology; radiofrequency identification; scavenger hunt game; ubiquitous technology; Cities and towns; Games; Internet of things; Mobile communication; Object recognition; Radiofrequency identification; Smart phones; Game platform; IoT; NFC; QRCode;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2015 12th Annual IEEE
  • Conference_Location
    Las Vegas, NV
  • ISSN
    2331-9860
  • Print_ISBN
    978-1-4799-6389-8
  • Type

    conf

  • DOI
    10.1109/CCNC.2015.7158040
  • Filename
    7158040