• DocumentCode
    724350
  • Title

    An improved algorithm model based on machine learning

  • Author

    Zhou Ke ; Wong Huan ; Wu Ruo-fan ; Qi Xin

  • Author_Institution
    Sch. of Adv. Eng., Univ. of Sci. & Technol. Beijing, Beijing, China
  • fYear
    2015
  • fDate
    23-25 May 2015
  • Firstpage
    3754
  • Lastpage
    3757
  • Abstract
    In the last decades, Reinforcement Learning (RL) algorithm has attracted more and more attention, and become the research focus in the field of machine learning. This paper leads the typical RL algorithm, Q-learning algorithm, into computer game platform (Connect6), and proposes an improved method. We adjust reward parameter according to the shape of Connect6, and optimize the adjustment of evaluation function to achieve the global optimization. Moreover, the optimization of the reward makes the valueless units away from the evaluation, to reduce the interference of valueless units for optimal results and improve the convergence speed, thereby reducing the overall time of self-learning process.
  • Keywords
    computer games; convergence; learning (artificial intelligence); optimisation; Connect6; Q-learning algorithm; RL algorithm; computer game platform; convergence speed; evaluation function; global optimization; machine learning; reinforcement learning algorithm; reward parameter; self-learning process; Algorithm design and analysis; Computers; Convergence; Games; Learning (artificial intelligence); Shape; Training; Computer Game; Connect6; Evaluation Function; Machine Learning; Q-learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2015 27th Chinese
  • Conference_Location
    Qingdao
  • Print_ISBN
    978-1-4799-7016-2
  • Type

    conf

  • DOI
    10.1109/CCDC.2015.7162579
  • Filename
    7162579