DocumentCode
724350
Title
An improved algorithm model based on machine learning
Author
Zhou Ke ; Wong Huan ; Wu Ruo-fan ; Qi Xin
Author_Institution
Sch. of Adv. Eng., Univ. of Sci. & Technol. Beijing, Beijing, China
fYear
2015
fDate
23-25 May 2015
Firstpage
3754
Lastpage
3757
Abstract
In the last decades, Reinforcement Learning (RL) algorithm has attracted more and more attention, and become the research focus in the field of machine learning. This paper leads the typical RL algorithm, Q-learning algorithm, into computer game platform (Connect6), and proposes an improved method. We adjust reward parameter according to the shape of Connect6, and optimize the adjustment of evaluation function to achieve the global optimization. Moreover, the optimization of the reward makes the valueless units away from the evaluation, to reduce the interference of valueless units for optimal results and improve the convergence speed, thereby reducing the overall time of self-learning process.
Keywords
computer games; convergence; learning (artificial intelligence); optimisation; Connect6; Q-learning algorithm; RL algorithm; computer game platform; convergence speed; evaluation function; global optimization; machine learning; reinforcement learning algorithm; reward parameter; self-learning process; Algorithm design and analysis; Computers; Convergence; Games; Learning (artificial intelligence); Shape; Training; Computer Game; Connect6; Evaluation Function; Machine Learning; Q-learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2015 27th Chinese
Conference_Location
Qingdao
Print_ISBN
978-1-4799-7016-2
Type
conf
DOI
10.1109/CCDC.2015.7162579
Filename
7162579
Link To Document