DocumentCode
726886
Title
Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games
Author
Simion, Andrei ; Asavei, Victor ; Pistirica, Sorin Andrei ; Poncea, Ovidiu
Author_Institution
Comput. Sci. & Eng. Dept., Univ. Politeh. of Bucharest, Bucharest, Romania
fYear
2015
fDate
27-29 May 2015
Firstpage
379
Lastpage
384
Abstract
Indirect illumination techniques greatly improve the realism of computer generated 3D scenes. However, most of these techniques are used offline and rely on pre-baked solutions which do not support dynamic updates. There are some real time solutions but usually the degree of realism that they achieve is not convincing enough. We present a real time solution based on a voxel representation of the scene generated from the mesh representation paired with an approximate voxel cone tracing technique which achieves good visual results and interactive frame rates. We also present an integration of this solution into a custom game engine to demonstrate the usage viability of the method in real world scenarios.
Keywords
computer games; graphics processing units; mesh generation; ray tracing; rendering (computer graphics); GPU; approximate voxel cone tracing technique; computer generated 3D scenes; interactive frame rates; mesh representation; real time computer games; scene voxel representation; voxel-based indirect illumination; Engines; Games; Graphics processing units; Lighting; Octrees; Real-time systems; Rendering (computer graphics); game engine; indirect illumination; realtime rendering; voxel cone tracing; voxel octree;
fLanguage
English
Publisher
ieee
Conference_Titel
Control Systems and Computer Science (CSCS), 2015 20th International Conference on
Conference_Location
Bucharest
Print_ISBN
978-1-4799-1779-2
Type
conf
DOI
10.1109/CSCS.2015.47
Filename
7168457
Link To Document