• DocumentCode
    726886
  • Title

    Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games

  • Author

    Simion, Andrei ; Asavei, Victor ; Pistirica, Sorin Andrei ; Poncea, Ovidiu

  • Author_Institution
    Comput. Sci. & Eng. Dept., Univ. Politeh. of Bucharest, Bucharest, Romania
  • fYear
    2015
  • fDate
    27-29 May 2015
  • Firstpage
    379
  • Lastpage
    384
  • Abstract
    Indirect illumination techniques greatly improve the realism of computer generated 3D scenes. However, most of these techniques are used offline and rely on pre-baked solutions which do not support dynamic updates. There are some real time solutions but usually the degree of realism that they achieve is not convincing enough. We present a real time solution based on a voxel representation of the scene generated from the mesh representation paired with an approximate voxel cone tracing technique which achieves good visual results and interactive frame rates. We also present an integration of this solution into a custom game engine to demonstrate the usage viability of the method in real world scenarios.
  • Keywords
    computer games; graphics processing units; mesh generation; ray tracing; rendering (computer graphics); GPU; approximate voxel cone tracing technique; computer generated 3D scenes; interactive frame rates; mesh representation; real time computer games; scene voxel representation; voxel-based indirect illumination; Engines; Games; Graphics processing units; Lighting; Octrees; Real-time systems; Rendering (computer graphics); game engine; indirect illumination; realtime rendering; voxel cone tracing; voxel octree;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control Systems and Computer Science (CSCS), 2015 20th International Conference on
  • Conference_Location
    Bucharest
  • Print_ISBN
    978-1-4799-1779-2
  • Type

    conf

  • DOI
    10.1109/CSCS.2015.47
  • Filename
    7168457