• DocumentCode
    727390
  • Title

    Speed-optimized free-viewpoint rendering based on depth layering

  • Author

    Chuchvara, Aleksandra ; Suominen, Olli ; Georgiev, Mihail ; Gotchev, Atanas

  • Author_Institution
    Tampere Univ. of Technol., Tampere, Finland
  • fYear
    2015
  • fDate
    8-10 July 2015
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper free-viewpoint rendering is addressed and a new fast approach for virtual views synthesis from view-plus-depth 3D representation is proposed. Depth layering in disparity domain is employed in order to optimally approximate the scene geometry by a set of constant depth layers. This approximation facilitates the use of connectivity information for segment-based forward warping of the reference layer map, producing a complete virtual view layer map containing no cracks or holes. The warped layer map is used to guide the disocclusions inpainting process of the synthesized texture map. For this purpose, a speed-optimized patch-based inpainting approach is proposed. In contrast to the existing methods, patch similarity function is based on local binary patterns descriptors. Such binary representation allows for efficient processing and comparison of patches, as well as compact storage and reuse of previously calculated binary descriptors. The experimental results demonstrate realtime capability of the proposed method even for CPU-based implementation, while the quality is comparable with other view synthesis approaches.
  • Keywords
    image representation; image restoration; image segmentation; image texture; natural scenes; rendering (computer graphics); CPU-based implementation; binary representation; depth layering; local binary pattern descriptor; reference layer map segment-based forward warping; scene geometry; speed-optimized free-viewpoint rendering; speed-optimized patch-based inpainting approach; synthesized texture map disocclusions inpainting process; view-plus-depth 3D representation; Approximation methods; Cameras; Filling; Geometry; Rendering (computer graphics); Three-dimensional displays; Visualization; depth map; depth-imagebased rendering; free-viewpoint rendering; layer-b; view-plus-depth;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2015
  • Conference_Location
    Lisbon
  • Type

    conf

  • DOI
    10.1109/3DTV.2015.7169378
  • Filename
    7169378