DocumentCode
727402
Title
Making Hard Fun in Crowdsourced Model Checking -- Balancing Crowd Engagement and Efficiency to Maximize Output in Proof by Games
Author
Moffitt, Kerry ; Ostwald, John ; Watro, Ron ; Church, Eric
Author_Institution
Raytheon BBN Technol., Cambridge, MA, USA
fYear
2015
fDate
19-19 May 2015
Firstpage
30
Lastpage
31
Abstract
We describe Proof by Games, a system that mathematically proves software to be free from certain defects by transforming the refinement of formal model checking results into a public, browser-based, crowd sourced game. We then introduce Ghost Map: Hyperspace, the second-generation game in the Proof by Games system, and describe how we are introducing game elements whose sole purpose is to increase the level of engagement. This may reduce player efficiency but should increase crowd size and engagement - and ultimately increase the total level of crowd contribution to the real-world task.
Keywords
computer games; formal specification; Ghost Map; Proof by Games system; crowd engagement; crowdsourced model checking; formal model checking; game elements; proof by games; Crowdsourcing; Entertainment industry; Games; Model checking; Security; Software; Tutorials; CEGAR; browser-based; crowdsourcing; formal methods; model checking; software; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
CrowdSourcing in Software Engineering (CSI-SE), 2015 IEEE/ACM 2nd International Workshop on
Conference_Location
Florence
Type
conf
DOI
10.1109/CSI-SE.2015.13
Filename
7169426
Link To Document