• DocumentCode
    727402
  • Title

    Making Hard Fun in Crowdsourced Model Checking -- Balancing Crowd Engagement and Efficiency to Maximize Output in Proof by Games

  • Author

    Moffitt, Kerry ; Ostwald, John ; Watro, Ron ; Church, Eric

  • Author_Institution
    Raytheon BBN Technol., Cambridge, MA, USA
  • fYear
    2015
  • fDate
    19-19 May 2015
  • Firstpage
    30
  • Lastpage
    31
  • Abstract
    We describe Proof by Games, a system that mathematically proves software to be free from certain defects by transforming the refinement of formal model checking results into a public, browser-based, crowd sourced game. We then introduce Ghost Map: Hyperspace, the second-generation game in the Proof by Games system, and describe how we are introducing game elements whose sole purpose is to increase the level of engagement. This may reduce player efficiency but should increase crowd size and engagement - and ultimately increase the total level of crowd contribution to the real-world task.
  • Keywords
    computer games; formal specification; Ghost Map; Proof by Games system; crowd engagement; crowdsourced model checking; formal model checking; game elements; proof by games; Crowdsourcing; Entertainment industry; Games; Model checking; Security; Software; Tutorials; CEGAR; browser-based; crowdsourcing; formal methods; model checking; software; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    CrowdSourcing in Software Engineering (CSI-SE), 2015 IEEE/ACM 2nd International Workshop on
  • Conference_Location
    Florence
  • Type

    conf

  • DOI
    10.1109/CSI-SE.2015.13
  • Filename
    7169426