DocumentCode :
727402
Title :
Making Hard Fun in Crowdsourced Model Checking -- Balancing Crowd Engagement and Efficiency to Maximize Output in Proof by Games
Author :
Moffitt, Kerry ; Ostwald, John ; Watro, Ron ; Church, Eric
Author_Institution :
Raytheon BBN Technol., Cambridge, MA, USA
fYear :
2015
fDate :
19-19 May 2015
Firstpage :
30
Lastpage :
31
Abstract :
We describe Proof by Games, a system that mathematically proves software to be free from certain defects by transforming the refinement of formal model checking results into a public, browser-based, crowd sourced game. We then introduce Ghost Map: Hyperspace, the second-generation game in the Proof by Games system, and describe how we are introducing game elements whose sole purpose is to increase the level of engagement. This may reduce player efficiency but should increase crowd size and engagement - and ultimately increase the total level of crowd contribution to the real-world task.
Keywords :
computer games; formal specification; Ghost Map; Proof by Games system; crowd engagement; crowdsourced model checking; formal model checking; game elements; proof by games; Crowdsourcing; Entertainment industry; Games; Model checking; Security; Software; Tutorials; CEGAR; browser-based; crowdsourcing; formal methods; model checking; software; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
CrowdSourcing in Software Engineering (CSI-SE), 2015 IEEE/ACM 2nd International Workshop on
Conference_Location :
Florence
Type :
conf
DOI :
10.1109/CSI-SE.2015.13
Filename :
7169426
Link To Document :
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