DocumentCode
727968
Title
Affective reactions to playing digital games
Author
Landowska, Agnieszka ; Wrobel, Michal R.
Author_Institution
Fac. of Electron., Telecommun. & Inf., Gdansk Univ. of Technol., Gdansk, Poland
fYear
2015
fDate
25-27 June 2015
Firstpage
264
Lastpage
270
Abstract
The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player´s emotional model is hard to define. Instead, an adaptive approach to emotion recognition and individualized classifiers seem to be a better solution for affect-aware digital games.
Keywords
computer games; emotion recognition; human factors; pattern classification; affect-aware digital game; affective reaction; digital game playing; emotion recognition; emotional reaction; gameplay; individualized classifier; physiological signal measurement interpretation; player emotional model; self-reported emotional state; two-player Tetris game; Biomedical monitoring; Games; Heart rate; Skin; Temperature measurement; Temperature sensors; affect-awareness; affective computing; digital games; emotion monitoring; physiological symptoms of emotions;
fLanguage
English
Publisher
ieee
Conference_Titel
Human System Interactions (HSI), 2015 8th International Conference on
Conference_Location
Warsaw
Type
conf
DOI
10.1109/HSI.2015.7170678
Filename
7170678
Link To Document