• DocumentCode
    727968
  • Title

    Affective reactions to playing digital games

  • Author

    Landowska, Agnieszka ; Wrobel, Michal R.

  • Author_Institution
    Fac. of Electron., Telecommun. & Inf., Gdansk Univ. of Technol., Gdansk, Poland
  • fYear
    2015
  • fDate
    25-27 June 2015
  • Firstpage
    264
  • Lastpage
    270
  • Abstract
    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player´s emotional model is hard to define. Instead, an adaptive approach to emotion recognition and individualized classifiers seem to be a better solution for affect-aware digital games.
  • Keywords
    computer games; emotion recognition; human factors; pattern classification; affect-aware digital game; affective reaction; digital game playing; emotion recognition; emotional reaction; gameplay; individualized classifier; physiological signal measurement interpretation; player emotional model; self-reported emotional state; two-player Tetris game; Biomedical monitoring; Games; Heart rate; Skin; Temperature measurement; Temperature sensors; affect-awareness; affective computing; digital games; emotion monitoring; physiological symptoms of emotions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Human System Interactions (HSI), 2015 8th International Conference on
  • Conference_Location
    Warsaw
  • Type

    conf

  • DOI
    10.1109/HSI.2015.7170678
  • Filename
    7170678