• DocumentCode
    728977
  • Title

    Multidimensional beyond Worst-Case and Almost-Sure Problems for Mean-Payoff Objectives

  • Author

    Clemente, Lorenzo ; Raskin, Jean-Francois

  • Author_Institution
    Univ. Libre de Bruxelles, Brussels, Belgium
  • fYear
    2015
  • fDate
    6-10 July 2015
  • Firstpage
    257
  • Lastpage
    268
  • Abstract
    The beyond worst-case threshold problem (BWC), recently introduced by Bruyère et al., asks given a quantitative game graph for the synthesis of a strategy that i) enforces some minimal level of performance against any adversary, and ii) achieves a good expectation against a stochastic model of the adversary. They solved the BWC problem for finite-memory strategies and unidimensional mean-payoff objectives and they showed membership of the problem in NP∩coNP. They also noted that infinite-memory strategies are more powerful than finite-memory ones, but the respective threshold problem was left open. We extend these results in several directions. First, we consider multidimensional mean-payoff objectives. Second, we study both finite-memory and infinite-memory strategies. We show that the multidimensional BWC problem is coNPc in both cases. Third, in the special case when the worst-case objective is unidimensional (but the expectation objective is still multidimensional) we show that the complexity decreases to NP∩coNP. This solves the infinite-memory threshold problem left open by Bruyère et al., and this complexity cannot be improved without improving the currently known complexity of classical mean-payoff games. Finally, we introduce a natural relaxation of the BWC problem, the beyond almost-sure threshold problem (BAS), which asks for the synthesis of a strategy that ensures some minimal level of performance with probability one and a good expectation against the stochastic model of the adversary. We show that the multidimensional BAS threshold problem is solvable in P.
  • Keywords
    computability; computational complexity; game theory; graph theory; probability; relaxation theory; stochastic processes; BAS threshold problem; NP∩coNP; beyond almost-sure threshold problem; beyond worst-case threshold problem; complexity; infinite-memory strategies; infinite-memory threshold problem; mean-payoff games; multidimensional BWC problem; multidimensional mean-payoff objectives; natural relaxation; probability; quantitative game graph; solvability; stochastic model; unidimensional mean-payoff objectives; Analytical models; Approximation methods; Complexity theory; Game theory; Games; Markov processes; Markov decision processes; controller synthesis; mean-payoff games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Logic in Computer Science (LICS), 2015 30th Annual ACM/IEEE Symposium on
  • Conference_Location
    Kyoto
  • ISSN
    1043-6871
  • Type

    conf

  • DOI
    10.1109/LICS.2015.33
  • Filename
    7174887