DocumentCode
729454
Title
A variety weapons and armors design algorithm for role-playing games
Author
Jung-Ying Wang
Author_Institution
Dept. of Multimedia & Game Sci., Lunghwa Univ. of Sci. & Technol., Taoyuan, Taiwan
fYear
2015
fDate
1-3 June 2015
Firstpage
1
Lastpage
5
Abstract
A search algorithm for role-playing games (RPGs) equipments design is proposed to automatic set the adequate parameter values of weapons and armors. The typical RPGs combat algorithm and their skills are carefully chosen to be simultaneously simple and expressive. The goal of the proposed system is to provide various sorting lists based on different player characters and boss scenarios to game designer to quickly select the parameter values in RPG´s equipments design. At the foundation of the experiment is a simple RPG combat system that allows game developers to generate parameter values of weapons and armors for reference. Experimental results demonstrate that the proposed algorithm can assist game developers to quickly and reasonably design the equipments in RPGs. Furthermore, cooperating with the appropriate naming system and art design, the proposed algorithm also can quickly provide a variety and personalization equipment selection to embed into a game engine. Finally, areas for both PC and APP applications on RPGs of this technique and potential academic research topics for game balance are speculated upon.
Keywords
computer games; RPG combat algorithm; RPG equipment design; game balance; game developers; game engine; personalization equipment selection; role-playing games; Algorithm design and analysis; Engines; Face; Games; Simulation; Sorting; Weapons; combat algorithm; equipments design; role-playing games;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD), 2015 16th IEEE/ACIS International Conference on
Conference_Location
Takamatsu
Type
conf
DOI
10.1109/SNPD.2015.7176179
Filename
7176179
Link To Document