DocumentCode
729754
Title
Optimization of the number of rays in interpolation for light field based free viewpoint systems
Author
Shidanshidi, Hooman ; Safaei, Farzad ; Wanqing Li
Author_Institution
ICT Res. Inst., Univ. of Wollongong, Wollongong, NSW, Australia
fYear
2015
fDate
June 29 2015-July 3 2015
Firstpage
1
Lastpage
6
Abstract
Light field (LF) rendering is widely used in free viewpoint video systems (FVV). Different methods have been proposed to employ depth maps to improve the rendering quality. However, estimation of depth is often error-prone. In this paper, a new method based on the concept of effective sampling density (ESD) is proposed for evaluating the depth-based LF rendering algorithms at different levels of errors in the depth estimation. In addition, for a given rendering quality, we provide an estimation of number of rays required in the interpolation algorithm to compensate for the adverse effect caused by errors in depth maps. The proposed method is particularly useful in designing a rendering algorithm with inaccurate knowledge of depth to achieve the required rendering quality. Both the theoretical study and numerical simulations have verified the efficacy of the proposed method.
Keywords
error compensation; image sampling; interpolation; rendering (computer graphics); video signal processing; ESD; FVV; depth estimation; depth maps; depth-based LF rendering algorithms; effective sampling density; error compensation; interpolation algorithm; light field based free viewpoint video systems; light field rendering; numerical simulations; ray number optimization; rendering quality; Cameras; Electrostatic discharges; Estimation error; Interpolation; Quality assessment; Rendering (computer graphics); Free Viewpoint Video; Light Field Rendering; Lossy Reconstruction; Ray Interpolation;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2015 IEEE International Conference on
Conference_Location
Turin
Type
conf
DOI
10.1109/ICME.2015.7177463
Filename
7177463
Link To Document