DocumentCode :
732169
Title :
Local frequency estimation-based space/spatial-frequency optimal filter developed in the RTL design methodology versus the corresponding GPU-based implementations
Author :
Ivanovic, Veselin N. ; Radovic, Nevena ; Jovanovski, Srdjan ; Uskokovic, Zdravko
Author_Institution :
Dept. of Electr. Eng., Univ. of Montenegro, Podgorica, Montenegro
fYear :
2015
fDate :
14-18 June 2015
Firstpage :
174
Lastpage :
177
Abstract :
Processing of nonstationary one-dimensional and two-dimensional (2D) signals are usually performed by using high numerically consuming time-frequency and space/spatial-frequency (S/SF) tools, respectively. Being numerically quite complex, these solutions require significant time for calculation and then are usually unsuitable for real-time analysis, but also their application is severely restricted in practice. Hardware implementations, when possible, can overcome these problems. Besides, numerical complexity greatly increases in the 2D signals case, so that demands for hardware implementations of systems for processing of these signals, including their filtering, are more emphasized. However, chip dimensions are significantly enlarged in this case, as well as the power consumption and cost, while the processing speed is seriously reduced. Therefore, having in mind technology limitations in hardware realizations, these systems usually cannot be implemented. To overcome these problems, the register transfer level (RTL) design methodology-based and signal adaptive development of the S/SF filter, suitable for realtime and on-a-chip implementation, has been designed in [1]. However, to significantly suppress time requirements of the space/spatial-frequency-based systems, the graphic processing units (GPUs)-based implementation of these systems can be considered as the possible solution. In this paper, the RTL design methodology-based solution from [1] is compared with the corresponding GPUs-based solutions.
Keywords :
adaptive signal processing; filtering theory; frequency estimation; graphics processing units; GPU-based implementation; RTL design methodology; S/SF optimal filter; frequency estimation; graphic processing unit; numerical complexity; register transfer level; signal adaptive development; signal processing; space/spatial-frequency optimal filter; Convolution; Design methodology; Estimation; Filtering; Hardware; Real-time systems; Wiener filters; Estimation; Graphic Processing Unit; Local frequency; Real-time implementation; Register Transfer Level design methodology; Space/spatial-frequency filter;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Embedded Computing (MECO), 2015 4th Mediterranean Conference on
Conference_Location :
Budva
Print_ISBN :
978-1-4799-8999-7
Type :
conf
DOI :
10.1109/MECO.2015.7181895
Filename :
7181895
Link To Document :
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