DocumentCode :
734394
Title :
Reflexive game model for control the teams of software developers
Author :
Orlov, S.P.
Author_Institution :
Comput. Technol. Dept., Samara State Tech. Univ., Samara, Russia
fYear :
2015
fDate :
19-21 May 2015
Firstpage :
66
Lastpage :
69
Abstract :
The article deals with the organization of effective work of the development teams of complex software systems. The structure of the P2P network with peer interaction of actors with the information and communication environment is given. The auction mechanism is constructed and the game theory model of policy objectives to minimize the design time of software projects is described. The methodology for constructing artificial objects (actors) and practical boundaries according with the Data Envelopment Analysis method are considered. This allows us to refine the knowledge of actors on the parameters of the partners in the game during the auction allocation of tasks.
Keywords :
data envelopment analysis; game theory; peer-to-peer computing; project management; software development management; team working; P2P network structure; artificial objects; auction mechanism; complex software systems; data envelopment analysis method; design time minimization; development teams; game theory model; information and communication environment; peer interaction; policy objectives; reflexive game model; software developers; software projects; task auction allocation; Data envelopment analysis; Games; Knowledge engineering; Measurement; Organizations; Peer-to-peer computing; Software; Data Envelopment Analysis; modeling; organization systems; peer-to-peer network; reflexive game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Soft Computing and Measurements (SCM), 2015 XVIII International Conference on
Conference_Location :
St. Petersburg
Print_ISBN :
978-1-4673-6960-2
Type :
conf
DOI :
10.1109/SCM.2015.7190412
Filename :
7190412
Link To Document :
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