DocumentCode
736078
Title
Recasting the professional communication classroom to consider gender identity
Author
Price, Kenneth R.
Author_Institution
Univ. of Wisconsin-River Falls, Univ. of Wisconsin-River Falls, WI, USA
fYear
2015
fDate
12-15 July 2015
Firstpage
1
Lastpage
3
Abstract
While gender identity has recently begun to receive attention within academia, the topics of diverse sexualities and gendered identities in video games and apps have received little scholarly consideration. With the recent cultural shift in the United States towards acceptance of same-sex marriages and inclusion of GLBT individuals in American society as a whole, we should see more widespread representation of this historically marginalized population in video games and apps as well. The purpose of this work in progress is to start and to advance a conversation among engineering educators of how the social construction of gender and the representation of GLBT characters in the video games and apps may be included in the curricular design of technical communication courses serving primarily engineering students.
Keywords
computer games; computer science education; educational courses; gender issues; professional aspects; American society; GLBT character representation; GLBT inclusion; United States; applications; cultural shift; curricular design; engineering educators; engineering students; gender identity; historically-marginalized population; professional communication classroom recasting; same-sex marriage acceptance; social construction; technical communication courses; video games; Engineering students; Entertainment industry; Games; Professional communication; Sociology; Software; Statistics; GLBT; Gender identity; apps; social construction; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Professional Communication Conference (IPCC), 2015 IEEE International
Conference_Location
Limerick
Print_ISBN
978-1-4799-3374-7
Type
conf
DOI
10.1109/IPCC.2015.7235778
Filename
7235778
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