Abstract :
For the problems in the production process of complex three-dimensional dynamic model, especially in the production process of the large amount of high-finesse, is often encountered in many uncertain factors that lead to the production of time-consuming and laborious. In this paper, mapping and tracking of skeleton points are realized using Kinect and motion capture is carried out using created skeleton model. Then Maya Embedded Language is used to set up three dimensional animation for recorded moving track. Ultimately, it achieves the fast modeling of skeletal animation.