DocumentCode
737071
Title
Three Dimension Animation Imaging Technology Research Based on Real-Time Information Capture
Author
Xiao-Bing, Liao
fYear
2015
fDate
13-14 June 2015
Firstpage
1341
Lastpage
1344
Abstract
For the problems in the production process of complex three-dimensional dynamic model, especially in the production process of the large amount of high-finesse, is often encountered in many uncertain factors that lead to the production of time-consuming and laborious. In this paper, mapping and tracking of skeleton points are realized using Kinect and motion capture is carried out using created skeleton model. Then Maya Embedded Language is used to set up three dimensional animation for recorded moving track. Ultimately, it achieves the fast modeling of skeletal animation.
Keywords
Animation; Cameras; Computational modeling; Production; Skeleton; Solid modeling; Three-dimensional displays; Information Capture; Kinect; MEL; Maya;
fLanguage
English
Publisher
ieee
Conference_Titel
Measuring Technology and Mechatronics Automation (ICMTMA), 2015 Seventh International Conference on
Conference_Location
Nanchang, China
Print_ISBN
978-1-4673-7142-1
Type
conf
DOI
10.1109/ICMTMA.2015.328
Filename
7263824
Link To Document