• DocumentCode
    737071
  • Title

    Three Dimension Animation Imaging Technology Research Based on Real-Time Information Capture

  • Author

    Xiao-Bing, Liao

  • fYear
    2015
  • fDate
    13-14 June 2015
  • Firstpage
    1341
  • Lastpage
    1344
  • Abstract
    For the problems in the production process of complex three-dimensional dynamic model, especially in the production process of the large amount of high-finesse, is often encountered in many uncertain factors that lead to the production of time-consuming and laborious. In this paper, mapping and tracking of skeleton points are realized using Kinect and motion capture is carried out using created skeleton model. Then Maya Embedded Language is used to set up three dimensional animation for recorded moving track. Ultimately, it achieves the fast modeling of skeletal animation.
  • Keywords
    Animation; Cameras; Computational modeling; Production; Skeleton; Solid modeling; Three-dimensional displays; Information Capture; Kinect; MEL; Maya;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Measuring Technology and Mechatronics Automation (ICMTMA), 2015 Seventh International Conference on
  • Conference_Location
    Nanchang, China
  • Print_ISBN
    978-1-4673-7142-1
  • Type

    conf

  • DOI
    10.1109/ICMTMA.2015.328
  • Filename
    7263824