DocumentCode :
737071
Title :
Three Dimension Animation Imaging Technology Research Based on Real-Time Information Capture
Author :
Xiao-Bing, Liao
fYear :
2015
fDate :
13-14 June 2015
Firstpage :
1341
Lastpage :
1344
Abstract :
For the problems in the production process of complex three-dimensional dynamic model, especially in the production process of the large amount of high-finesse, is often encountered in many uncertain factors that lead to the production of time-consuming and laborious. In this paper, mapping and tracking of skeleton points are realized using Kinect and motion capture is carried out using created skeleton model. Then Maya Embedded Language is used to set up three dimensional animation for recorded moving track. Ultimately, it achieves the fast modeling of skeletal animation.
Keywords :
Animation; Cameras; Computational modeling; Production; Skeleton; Solid modeling; Three-dimensional displays; Information Capture; Kinect; MEL; Maya;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Measuring Technology and Mechatronics Automation (ICMTMA), 2015 Seventh International Conference on
Conference_Location :
Nanchang, China
Print_ISBN :
978-1-4673-7142-1
Type :
conf
DOI :
10.1109/ICMTMA.2015.328
Filename :
7263824
Link To Document :
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