DocumentCode
737205
Title
A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom
Author
Mustika, Melissa ; Kao, Chi-Te ; Siswanto, Antonius ; Cheng, Shein-Yung ; Heh, Jia-Sheng ; Chang, Cheng-Yuan
fYear
2015
fDate
6-9 July 2015
Firstpage
168
Lastpage
169
Abstract
This study implements mobile-phone camera text-recognition technology into a game-based assessment design. This game is created as an alternative assessment in vocabulary instruction for learning Indonesian as a Foreign Language classroom, to explore the effectiveness and the improvement of students´ vocabulary, and to increase students´ motivation in conducting assessment. This game is web-based. The web-server stores questions and score. There are two client interfaces. First, the classroom interface randomly downloads questions according to the vocabulary categories chosen by the teacher. Through camera and text-recognition technology, students search for answers, which are projected on the wall. Second, the teacher interface is used to access the score. We expect this system to be an application for the alternative assessment in a vocabulary instruction for learning Indonesian as a Foreign Language.
Keywords
Cameras; Computers; Education; Games; Mobile communication; Mobile handsets; Vocabulary; MALL (Mobile assisted language learning); game-based learning; mobile-phone camera; text-recognition; vocabulary instruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2015 IEEE 15th International Conference on
Conference_Location
Hualien, Taiwan
Type
conf
DOI
10.1109/ICALT.2015.152
Filename
7265296
Link To Document