• DocumentCode
    737205
  • Title

    A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom

  • Author

    Mustika, Melissa ; Kao, Chi-Te ; Siswanto, Antonius ; Cheng, Shein-Yung ; Heh, Jia-Sheng ; Chang, Cheng-Yuan

  • fYear
    2015
  • fDate
    6-9 July 2015
  • Firstpage
    168
  • Lastpage
    169
  • Abstract
    This study implements mobile-phone camera text-recognition technology into a game-based assessment design. This game is created as an alternative assessment in vocabulary instruction for learning Indonesian as a Foreign Language classroom, to explore the effectiveness and the improvement of students´ vocabulary, and to increase students´ motivation in conducting assessment. This game is web-based. The web-server stores questions and score. There are two client interfaces. First, the classroom interface randomly downloads questions according to the vocabulary categories chosen by the teacher. Through camera and text-recognition technology, students search for answers, which are projected on the wall. Second, the teacher interface is used to access the score. We expect this system to be an application for the alternative assessment in a vocabulary instruction for learning Indonesian as a Foreign Language.
  • Keywords
    Cameras; Computers; Education; Games; Mobile communication; Mobile handsets; Vocabulary; MALL (Mobile assisted language learning); game-based learning; mobile-phone camera; text-recognition; vocabulary instruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2015 IEEE 15th International Conference on
  • Conference_Location
    Hualien, Taiwan
  • Type

    conf

  • DOI
    10.1109/ICALT.2015.152
  • Filename
    7265296